There was a command with the medic update to get all achievments asap. This 
command was removed, because Valve don't want the fast way. They also fixed 
the sv_cheats behaviour, and they also will fix this problem. Achievments 
are made for long time motivation. If you do the fast way, you can expect a 
reset of your achievments.

----- Original Message ----- 
From: "JDoc0512" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Friday, June 20, 2008 9:55 AM
Subject: Re: [hlds] Team Fortress 2 Update Released


> some people just want to try the new weapons without having to spend a lot 
> of time into doing all of the acheivments in public servers. just because 
> you want everyone to do achievements the way valve envisioned people to 
> do, it doesn't mean that everyone who paid for the game wants to spend 
> hours and days and weeks doing achievements in public servers to try the 
> new weapons. I personally prefer to do all of the acheivements asap, try 
> new weapons, and play my main class instead of playing pyro all month.
>
> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>
> From: Eric van Beesten <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: "'Half-Life dedicated Win32 server mailing list'" 
> <[email protected]>
> Date: Friday, June 20, 2008, 1:46 AM
>
> Agree with you here... half hour after the update half our server was
> already having all 3 guns.. I seriues don't think this was the intention 
> of
> valve... Beside that.. I say yesterday somebody posting a archievementsmap
> here on valve's mailingslist..
>
> I'm not saying its valve fault (because it isn't) but those
> archievementsbox
> are spoiling the whole meaning of the archievents/new guns.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED]
> Verzonden: vrijdag 20 juni 2008 4:25
> Aan: [email protected]
> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>
> The key part is quoted here:
> "Why would valve go to all this trouble - creating new models, new code,
> new
>
> this, new that - only to allow someone playing on their local machine 
> within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> contact
> with a real player in the real world?
>
> In effect - it just puts their hard work to waste imho.
>
> All they have to do is write some code that stops achievements being
> recognised on bots and/or on a local machine. Then it FORCES
> cheaters/exploiters to achieve them in the way they were meant. "
>
> This is a company that created its flagship game with a silent 
> protagonist.
> Why?  How the player thinks is how the character thinks.  Doing something
> that restricts the achievements would break that entire mechanic and I
> don't
> see that happening.
>
> -- Jason
>
> -------------- Forwarded Message: -------------- 
> From: "Patrick Shelley" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> Date: Fri, 20 Jun 2008 02:12:49 +0000
>
> Dan - hilarious! No, really, I mean that.....yawn ;)
>
> hwkiller - Are you taking the p**s !!
>
> I'm pretty good with the english language - and as far as i can gather 
> from
>
> my own post i'm not laying blame at anyone's door. I think my post
> makes
> that pretty clear.
>
> As per the purpose of this list - amongst other purposes - i'm simply
> passing on vulnerabilities that occur. Please dont insult me by trying to
> think for me.
>
> Why would valve go to all this trouble - creating new models, new code, 
> new
> this, new that - only to allow someone playing on their local machine 
> within
>
> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
> contact
> with a real player in the real world?
>
> In effect - it just puts their hard work to waste imho.
>
> All they have to do is write some code that stops achievements being
> recognised on bots and/or on a local machine. Then it FORCES
> cheaters/exploiters to achieve them in the way they were meant.
>
> Sure you can lock your server down, grab a few mates and stat pad it out - 
> i
>
> dont think you could stop that. But really and truly, these updates takes 
> a
> lot of thought, work and testing before we get it. Why would they allow it
> to be so easy? I say its an oversight. Blame is too strong a word in this
> scenario.
>
> WTF do u mean it not like its a challenge? Of course it is supposed to be 
> a
> challenge!!! I cant believe you said that. But u did - and its there for
> the world to see. If i can get 22 out of 38 in 2 hours using bots and my
> machine - then its a waste of the programmers time and skill.
>
>
> On 6/20/08, [EMAIL PROTECTED] wrote:
>>
>> Are you blaming valve for your using bots to gain achievements? 
>> Seriously?
>
>> That makes no sense. Someone in the forum said that as well... they said
>> valve made it "too easy to gain achievements using bots" which
> is just
>> ridiculous. It's not like it's a challenge, it's just not
> getting it in
> the
>> way that is intended. Not valve's fault I'd say. Most of these you
> can get
>
>> in normal play, so I see no reason to farm them out.
>>
>> Alt-fire means alternative firing mode... which is rightclick by default 
>> I
>
>> believe.
>>
>>
>>
>> > Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
> [EMAIL PROTECTED]> To:
>> [email protected]> Subject: Re: [hlds] Team Fortress 2 Update
>
>> Released> > OK - yes, great update. Good work Valve!> > But,
> I've managed
> to
>> get 20 out of the 38 achievemnts on my local machine> using bots of
>> different classes, using mimic aswell. I have written about> this
> before.>
>>
>> I would have another 5 if i knew what alt-fire is!> > What is
> alt-fire?>
>> _______________________________________________> To unsubscribe, edit
> your
>
>> list preferences, or view the list archives, please visit:>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> _________________________________________________________________
>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __________ NOD32 3201 (20080619) Information __________
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to