OMG, they are uploading lots of porn at that moment! anyway.. just ontopic..
There is a small bug i didnt see mentioned in here. After a roundswitch every players got slayed when they spawn. I dont know if sourcemod is the problem or tf2 is causing this.. for example: if you capture the last CP and the round is staring. Before you could move everybody gots slayed (with message that player dead because of the world in top right screen). 1 sec later everybody is getting respawned.. It doesnt effect the gameplay, but it is looking strange.. because if the team got 12 players.. then there are 12 body's on the floor on spawn! > Though you guys might want to see the effect the Pyro Update had on the > internet: > > [image: > http://i182.photobucket.com/albums/x218/venemous-fatal1ty/PyroUPD8Stats.jpg] > > 2008/6/20 Robert Whelan <[EMAIL PROTECTED]>: > >> I disagree... >> Its been doing it for a month now... any time of day and no matter when >> I >> try it. I could certainly understand it happening today, but not >> everyday >> for the last month and its alway right at the end on srcds.exe >> >> >> ----- Original Message ---- >> From: localhost <[EMAIL PROTECTED]> >> To: Half-Life dedicated Win32 server mailing list < >> [email protected]> >> Sent: Thursday, June 19, 2008 6:04:01 PM >> Subject: Re: [hlds] Team Fortress 2 Update Released >> >> Given that the winsock error essentially means "some sort of >> communication >> error", it's unlikely to have only one cause and only one solution. In >> this >> case I'd guess it's simply due to the servers being busy >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan >> Sent: 19 June 2008 23:27 >> To: Half-Life dedicated Win32 server mailing list; >> [EMAIL PROTECTED]; [EMAIL PROTECTED] >> Subject: Re: [hlds] Team Fortress 2 Update Released >> >> I'm not going into detail again, seems we get ignored anyway. At the end >> of >> the update I'm still getting the winsock error, is this the norm now? >> >> >> >> ----- Original Message ---- >> From: Jason Ruymen <[EMAIL PROTECTED]> >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]>; [EMAIL PROTECTED]; >> [EMAIL PROTECTED] >> Sent: Thursday, June 19, 2008 4:30:42 PM >> Subject: [hlds] Team Fortress 2 Update Released >> >> A new required Team Fortress 2 update has been released, now with pryo >> achievements. Please run hldsupdatetool to receive it. The specific >> changes include: >> >> - Added 2 community maps: cp_fastlane and ctf_turbine >> >> Pyro >> - Added alt-fire compression blast to the basic flamethrower >> - Added The Axtinguisher, The Backburner, and The Flare Gun >> - Hadouken taunt now kills people it hits >> - Tuned the flamethrower hit detection to improve detection versus >> retreating opponents >> - Removed Flamethrower's damage falloff (was falling off to 25% by the >> end) >> >> cp_well >> - Added a route from the forward central foyer up to the battlements >> - Redistributed health and ammunition throughout the bases >> >> ctf_well >> - Added a route from the forward central foyer up to the battlements >> - Removed central building, reduced overall map length >> - Redistributed health and ammunition throughout the bases >> >> Other Notes >> - Removed Soldier's 40% damage reduction from his own rockets. Does not >> affect rocket jumps >> - In-game avatar images will now have a badge around them if the player >> is your friend >> - Fixed bug that allowed players to move around in a reference pose >> - Added custom death icons for unlockable weapons >> - The player join team message now specifies whether the player used the >> auto team option >> - Payload maps now support four control points per stage >> - Achievement dialog will stay open when you're moving in & out of the >> game and the main menu >> - Added full Russian localization, with both fonts & speech >> - Returned the "Report a Bug" option to the main menu >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > Calvin Coolidge - "I have never been hurt by what I have not said." > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

