good idea

On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]> wrote:

> Apart from the fact that it took me a while to realise the custom tab was
> there when it was first implemented, my main issue with it is that it is
> STILL not in the out of game, steam server list.
>
> I think the tags should still be there, but instead of shunting the servers
> off to the custom tab where no-one looks, allow them to be searchable via
> filters. If something like this was happening instead of the custom tab
> arrangment, we wouldnt be trying so hard to circumvent this in the first
> place. The fact is, if your on the custom tab, people dont come.
>
> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <[EMAIL PROTECTED]>
> wrote:
>
> >
> > The last thing Valve wants to do is get in a war with the mod writers
> over
> > this.
> > Every TF2 update will include a patch to the delisting code, and every
> mod
> > update will include a patch for that.
> >
> > I'm a server admin.  I don't know what the tags are.  I don't know how to
> > use them.  I don't care.
> > I run a game server for people to have fun.  My server run's Beetles Mod
> > for administration and reserved slots.
> > I have custom maps, but not in my regular rotation.  If the server is
> > switched to one, you'll be able to download it lickity split from my
> > redirect.
> > I see no need for tags in my case.
> >
> > If you're running a 24/7 or party mode or omg supar low gravity or
> whatever
> > server that can mess with people's stats, achievements, etc., just list
> it
> > in the damned server name.
> >
> > As for tags/stats/etc....
> >
> > I'd be more than happy to see Valve do away with the custom tags entirely
> > and just give us more robust filter options, and the option to reset our
> > stats.
> > Ideally, you'd be able to reset individual stats and achievements, and
> > track stats over all time, month, week, etc.  Sure, that kind of stat
> > tracking is more suited to a mod/plugin, but those would only catch data
> > from one server/group of servers, and you wouldn't see them when loading.
> >
> > The way Valve handled stats seems to have been shortsighted.  When
> someone
> > first gets into TF2, they see their stats at each map load and can see
> their
> > progress, and it's interesting.  It encourages you to try out other
> classes
> > and do better.  After a few weeks/months, you're basically staring at the
> > same bars.  Stats don't age well.  A lot of people complain about custom
> > servers avoiding the tags because they can ruin their stats.  A lot of
> > people want to reset their stats because of this.  I'm willing to be
> there
> > are also a lot of people who would like to reset their stats just because
> > they'd like to get a picture of how they're doing now that they're
> > experienced with the game.  Stats would a lot more fun for me if I could
> > reset them (keeping my unlocks/achievements!) and play for a week or two
> > from a blank slate.
> >
> > If we can't reset our stats, let us reset our stat displays.  Think of it
> > as an odometer versus a trip odometer.
> >
> >
> > > Date: Wed, 23 Jul 2008 18:31:02 -0400
> > > From: [EMAIL PROTECTED]
> > > To: [email protected]
> > > Subject: [hlds] valve, some feedback?
> > >
> > > Most likely there will be a patch and make some of this more worthless
> > > then it already is, but since its been kinda quite the last few days i
> > > thought what the heck. No its not beating a long lost dead horse...well
> > > maybe a small poke.
> > >
> > >
> > > A while ago valve made mention about delisting servers that are
> > > bypassing the custom tags. Now i am not wanting to start a huge thing
> > > again on if there should be tags or what not, but i am more wondering
> on
> > > why valve gave out a kind of idle threat then does nothing with it. You
> > > look on the lists and there are a bunch of servers that are bypassing
> > > it. Is there going to be any actual enforcement here or something else
> > > you guys are just giving up on it?
> > >
> > > I would like to hear some feedback from valve about some bug fixes that
> > > i had brought up in the list before. most that have been there since
> > > long long ago that also seem to have been ignored.
> > >
> > > Can we get some information on these things?
> > >
> > > _______________________________________________
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>
>
>
> --
> --------
> Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
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