From the Datacenter's perspective, they generally oversell the hardware 
that runs the Virtual (VPS) servers, meaning they do not anticipate each 
of those VPS  instances to use gobs of CPU as they would if running any 
game servers.  I have seen several Datacenters that state plainly in 
their terms of service that if your VPS is using more than its fair 
share of CPU power they will ask you to upgrade to a dedicated box.  
Your provider may differ on this but that's a general rule of thumb that 
I have seen.  You might want to tell them what you will be running on it 
and see what they say before going with it and finding out later they 
are pulling the plug on your servers.

While it is possible to run servers on a Vitual machine setup, you will 
use more CPU and get less performance out of a VPS.  If you think of a 
VPS as like 1/2 to 1/3 the power of a low end Celeron dedicated box, 
that's probably the amount of load you would want to run on it at 
maximum, otherwise you might as well be on a dedicated server.  Granted 
these VPS's can span multiple high end CPUs but they are not really 
intended to utilize them all on a consistent basis.

I can't talk to Linux VPS's but I once ran 2 VMWare server instances on 
Windows.  (When UT3 came out it would only install on XP so that is what 
we had to use at the time).  Each instance of VMWare had one UT3 server 
installed with the number of player slots not too large (10-16) and used 
about 35% of a Core2 Duo 6600, so you could only really run 2 of them on 
that dedicated box.  Without VMWare you could run about 10 game servers 
on that hardware no problem.  (Less if you are talking high FPS servers 
such as 500-1000FPS CSS servers.)  I really would not recommend that on 
a Virtual server, high end dedicated boxes have a hard enough time 
keeping up with those rates.  If you want to run lower speed 33 tick 
100FPS settings then you might be able to get away with it, but it is 
not really the recommended way to go.

I will look forward to see what Saint K has to say, feel free to 
surprise us.



Saint K. wrote:
> I can shed some light on that after the weekend.
>
> Cheers,
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Thursday, October 09, 2008 12:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] HLDS Consumption
>
> There was a discussion about this not too long ago. the general consensus
> was that virtual servers were not a good choice to run game servers on.
>
> I know Saint K was going to do some testing in a VS and post some numbers
> but we haven't heard back from him yet.
>
>
>   
>> They offered me a virtual server... Will it work?
>> They said me that i can test the server 30 days free...
>> But i think it will not work... ¿What do you think?
>>
>> [EMAIL PROTECTED] escribió:
>>     
>>> Did you get hit by their huge fire before?
>>>
>>> @never: that does sound sucky. I have quite a few SA friends so I've
>>> heard how tough it is in places. Wishing u luck.
>>> Sent from my BlackBerry® wireless device
>>>
>>> -----Original Message-----
>>> From: Robert Whelan <[EMAIL PROTECTED]>
>>>
>>> Date: Wed, 8 Oct 2008 12:54:41
>>> To: Half-Life dedicated Win32 server mailing
>>> list<[email protected]>
>>> Subject: Re: [hlds] HLDS Consumption
>>>
>>>
>>> dunno what your idea of expensive is though I hate paying the middle man
>>> (gamehosting services). I rent directly and run what I want, when I
>>> want...
>>>
>>> Do some shopping... http://www.theplanet.com/
>>>
>>> I've been using them for years..
>>>
>>>
>>>
>>> ----- Original Message ----
>>> From: Never <[EMAIL PROTECTED]>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <[email protected]>
>>> Sent: Wednesday, October 8, 2008 1:21:44 PM
>>> Subject: [hlds] HLDS Consumption
>>>
>>> I know this is a typical question.
>>> I am planning to leave my gamehosting provider and get a dedicated
>>> server. So i will need to estimate the requirements of my dedicated
>>> server.
>>>
>>> Actually i am planning to run 5 HLDS servers
>>>
>>> 1 - 14 Slots Half-Life (HLDM)
>>> 1 - 12 Slots Half-Life XDM
>>> 1-  12 Slots Adrenaline Gamer
>>> 1-  16 Slots Counter-Strike 1.6
>>> 1-  12 Slots Earth Special Forces
>>>
>>> I know that memory consumption is like 80 Mb/server, so 512 Mb will be
>>> ok i think...
>>> But i need to know the processor load and bandwidth consumption per
>>> slot.
>>>
>>> Thank you!
>>>
>>> Nevermore
>>>
>>>
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>>> 08/10/2008 7:01
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>>>
>>>       
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>
>
>
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