We have created an FAQ for the Left 4 Dead Demo.

Article:   Left 4 Dead Information
Link:    https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723


On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:

> I have like 3 quad core servers to toss out there for L4D.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Jake E
> Sent: Thursday, October 30, 2008 9:37 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> Maybe Valve will do the honors.
>
> On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <[EMAIL PROTECTED]
> >wrote:
>
> > If L4D uses more CPU than a TF2 server and holds substantially less
> > players,
> > then hopefully somebody has a ton of cash to blow on tons of servers or
> > there are going to be lots of people unable to play (especially right
> after
> > release).
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> > Sent: Thursday, October 30, 2008 12:59 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [EMAIL PROTECTED]
> > Subject: [hlds] Left 4 Dead dedicated servers
> >
> > We'll be releasing the Left 4 Dead dedicated server files prior to the
> Left
> > 4 Dead demo being released. More details will be sent to the mailing
> lists
> > when we have them.
> >
> > There are two things to keep in mind regarding running a Left 4 Dead
> > server:
> >
> > 1) The CPU load for the Left 4 Dead server will be higher than you're
> used
> > to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies,
> > etc., that games like TF2 don't have.
> >
> > 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be
> > working with the server admin community to make sure the new system
> > operates
> > as smoothly as possible. More details on this later.
> >
> > -Eric
> >
> >
> > _______________________________________________
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> >
> >
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> >
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