I'm confused by the sv_search_key. It goes in server.cfg, can it be whatever
we want eg. "1234". How do are clients set the search keys on their
machines? Will they only find servers with those keys in matchmaking, or do
they have to use connect "ip", or the serverbrowser.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, November 06, 2008 11:09 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Left 4 Dead Demo Updated Released

The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to receive
it.  The specific changes include:

- Fixed several issues with matchmaking and password protected servers
- Tuned matchmaking to provide better search results
- Fixed bug where servers could stay reserved by matchmaking forever
- Performance optimizations and fixes to networking layer
- Fixed issue where game could cause Steam executable to use too much CPU
- Fixed music resetting when changing video settings
- Fixed some issues with not being able to chat and/or connect to other
users

In addition to those, we've also added some early features to help enable
"private" servers.  There are two ways to enable this:

Set a sv_search_key to a unique string on the server
Do the same on each client that will want to connect
Start a map on the server
Searches for games should be restricted to only finding servers with that
search key

Or

Set sv_allow_lobby_connect_only 0
Set sv_password to a non-empty string
Start a map on the server
Tell the client the IP address of the server
Client uses console to "connect <ip>" just like the good old days
Should result in password prompt during connect to server

These features are still a work in progress.

Jason

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