Can't help ya there, *nix is working same as ever ;)

Cc2iscooL wrote:
> Well, I meant via matchmaking only. Maybe another bug introduced into win32?
> :)
>
> On Thu, Nov 6, 2008 at 11:10 PM, Anthal <[EMAIL PROTECTED]> wrote:
>
>   
>> Got 5 servers full. Unfortunately you can't pick a handful to password,
>> since even if you do it after the server started, matchmaking people
>> still join. Gotta be in the server.cfg, which means all or none :(
>>
>>
>> Cc2iscooL wrote:
>>     
>>> Anyone with this update get people from lobbies to connect to their
>>>       
>> servers
>>     
>>> yet? (win32) I haven't seen a single join from the matchmaking yet on the
>>> new version.
>>>
>>> On Thu, Nov 6, 2008 at 10:08 PM, Jason Ruymen <[EMAIL PROTECTED]
>>> wrote:
>>>
>>>
>>>       
>>>> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
>>>> receive it.  The specific changes include:
>>>>
>>>> - Fixed several issues with matchmaking and password protected servers
>>>> - Tuned matchmaking to provide better search results
>>>> - Fixed bug where servers could stay reserved by matchmaking forever
>>>> - Performance optimizations and fixes to networking layer
>>>> - Fixed issue where game could cause Steam executable to use too much
>>>>         
>> CPU
>>     
>>>> - Fixed music resetting when changing video settings
>>>> - Fixed some issues with not being able to chat and/or connect to other
>>>> users
>>>>
>>>> In addition to those, we've also added some early features to help
>>>>         
>> enable
>>     
>>>> "private" servers.  There are two ways to enable this:
>>>>
>>>> Set a sv_search_key to a unique string on the server
>>>> Do the same on each client that will want to connect
>>>> Start a map on the server
>>>> Searches for games should be restricted to only finding servers with
>>>>         
>> that
>>     
>>>> search key
>>>>
>>>> Or
>>>>
>>>> Set sv_allow_lobby_connect_only 0
>>>> Set sv_password to a non-empty string
>>>> Start a map on the server
>>>> Tell the client the IP address of the server
>>>> Client uses console to "connect <ip>" just like the good old days
>>>> Should result in password prompt during connect to server
>>>>
>>>> These features are still a work in progress.
>>>>
>>>> Jason
>>>>
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>>>>
>>>>
>>>>         
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