Tested on one of my servers...still nothing.

On Thu, Nov 6, 2008 at 11:41 PM, Kevin Ottalini <[EMAIL PROTECTED]>wrote:

> I had to remove
> sv_allow_lobby_connect_only 0
>
> and the server was immediately full
>
>
> ----- Original Message -----
> From: "Richard Eid" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Thursday, November 06, 2008 9:32 PM
> Subject: Re: [hlds] Left 4 Dead Demo Updated Released
>
>
> > I'm running the Steam Dedicated Server right now, not an hldsupdatetool
> > server.  It was packed full all day.  Since this update, not a single
> > person
> > has joined.  Anyone else experiencing this?
> >
> >                                                    -Richard Eid
> >
> >
> > On Thu, Nov 6, 2008 at 11:08 PM, Jason Ruymen
> > <[EMAIL PROTECTED]>wrote:
> >
> >> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> >> receive it.  The specific changes include:
> >>
> >> - Fixed several issues with matchmaking and password protected servers
> >> - Tuned matchmaking to provide better search results
> >> - Fixed bug where servers could stay reserved by matchmaking forever
> >> - Performance optimizations and fixes to networking layer
> >> - Fixed issue where game could cause Steam executable to use too much
> CPU
> >> - Fixed music resetting when changing video settings
> >> - Fixed some issues with not being able to chat and/or connect to other
> >> users
> >>
> >> In addition to those, we've also added some early features to help
> enable
> >> "private" servers.  There are two ways to enable this:
> >>
> >> Set a sv_search_key to a unique string on the server
> >> Do the same on each client that will want to connect
> >> Start a map on the server
> >> Searches for games should be restricted to only finding servers with
> that
> >> search key
> >>
> >> Or
> >>
> >> Set sv_allow_lobby_connect_only 0
> >> Set sv_password to a non-empty string
> >> Start a map on the server
> >> Tell the client the IP address of the server
> >> Client uses console to "connect <ip>" just like the good old days
> >> Should result in password prompt during connect to server
> >>
> >> These features are still a work in progress.
> >>
> >> Jason
> >>
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> >>
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