Works for me as well, thanks!

On Fri, Nov 7, 2008 at 10:15 AM, bl4nk <[EMAIL PROTECTED]> wrote:
> I'm not sure if all Windows servers are having the same problem that
> mine were, but they're not adding the master servers to their list. I
> remedied it by adding the following lines to my server.cfg:
>
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> Once I put those two lines in there and executed the server.cfg, they
> showed right back up on the server list again.
>
> Cc2iscooL wrote:
>> -Facepalms-
>>
>> Windows servers drop to 10FPS when they're in "hibernation" AKA no players.
>> I watched my servers this morning, and as they jumped out of hibernation FPS
>> went to 29.xx. Once back in hibernation they go down to 10FPS. This is
>> normal.
>>
>> On Fri, Nov 7, 2008 at 1:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:
>>
>>
>>> I applied this update on both windows and Linux.
>>>
>>> Linux servers get populated, windows servers are in a 10FPS deadlock again.
>>>
>>> Saint K.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>> Sent: Friday, November 07, 2008 5:09 AM
>>> To: Half-Life dedicated Win32 server mailing list;
>>> [EMAIL PROTECTED]; [EMAIL PROTECTED]
>>> Subject: [hlds] Left 4 Dead Demo Updated Released
>>>
>>> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
>>> receive
>>> it.  The specific changes include:
>>>
>>> - Fixed several issues with matchmaking and password protected servers
>>> - Tuned matchmaking to provide better search results
>>> - Fixed bug where servers could stay reserved by matchmaking forever
>>> - Performance optimizations and fixes to networking layer
>>> - Fixed issue where game could cause Steam executable to use too much CPU
>>> - Fixed music resetting when changing video settings
>>> - Fixed some issues with not being able to chat and/or connect to other
>>> users
>>>
>>> In addition to those, we've also added some early features to help enable
>>> "private" servers.  There are two ways to enable this:
>>>
>>> Set a sv_search_key to a unique string on the server
>>> Do the same on each client that will want to connect
>>> Start a map on the server
>>> Searches for games should be restricted to only finding servers with that
>>> search key
>>>
>>> Or
>>>
>>> Set sv_allow_lobby_connect_only 0
>>> Set sv_password to a non-empty string
>>> Start a map on the server
>>> Tell the client the IP address of the server
>>> Client uses console to "connect <ip>" just like the good old days
>>> Should result in password prompt during connect to server
>>>
>>> These features are still a work in progress.
>>>
>>> Jason
>>>
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>>>
>>>
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>>>
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>>
>
>
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