Works for me as well, thanks! On Fri, Nov 7, 2008 at 10:15 AM, bl4nk <[EMAIL PROTECTED]> wrote: > I'm not sure if all Windows servers are having the same problem that > mine were, but they're not adding the master servers to their list. I > remedied it by adding the following lines to my server.cfg: > > setmaster add 68.142.72.250:27011 > setmaster add 72.165.61.189:27011 > > Once I put those two lines in there and executed the server.cfg, they > showed right back up on the server list again. > > Cc2iscooL wrote: >> -Facepalms- >> >> Windows servers drop to 10FPS when they're in "hibernation" AKA no players. >> I watched my servers this morning, and as they jumped out of hibernation FPS >> went to 29.xx. Once back in hibernation they go down to 10FPS. This is >> normal. >> >> On Fri, Nov 7, 2008 at 1:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: >> >> >>> I applied this update on both windows and Linux. >>> >>> Linux servers get populated, windows servers are in a 10FPS deadlock again. >>> >>> Saint K. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen >>> Sent: Friday, November 07, 2008 5:09 AM >>> To: Half-Life dedicated Win32 server mailing list; >>> [EMAIL PROTECTED]; [EMAIL PROTECTED] >>> Subject: [hlds] Left 4 Dead Demo Updated Released >>> >>> The Left 4 Dead Demo has been updated. Please run hldsupdatetool to >>> receive >>> it. The specific changes include: >>> >>> - Fixed several issues with matchmaking and password protected servers >>> - Tuned matchmaking to provide better search results >>> - Fixed bug where servers could stay reserved by matchmaking forever >>> - Performance optimizations and fixes to networking layer >>> - Fixed issue where game could cause Steam executable to use too much CPU >>> - Fixed music resetting when changing video settings >>> - Fixed some issues with not being able to chat and/or connect to other >>> users >>> >>> In addition to those, we've also added some early features to help enable >>> "private" servers. There are two ways to enable this: >>> >>> Set a sv_search_key to a unique string on the server >>> Do the same on each client that will want to connect >>> Start a map on the server >>> Searches for games should be restricted to only finding servers with that >>> search key >>> >>> Or >>> >>> Set sv_allow_lobby_connect_only 0 >>> Set sv_password to a non-empty string >>> Start a map on the server >>> Tell the client the IP address of the server >>> Client uses console to "connect <ip>" just like the good old days >>> Should result in password prompt during connect to server >>> >>> These features are still a work in progress. >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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