I applied this update on both windows and Linux.

Linux servers get populated, windows servers are in a 10FPS deadlock again.

Saint K.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, November 07, 2008 5:09 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Left 4 Dead Demo Updated Released

The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to receive
it.  The specific changes include:

- Fixed several issues with matchmaking and password protected servers
- Tuned matchmaking to provide better search results
- Fixed bug where servers could stay reserved by matchmaking forever
- Performance optimizations and fixes to networking layer
- Fixed issue where game could cause Steam executable to use too much CPU
- Fixed music resetting when changing video settings
- Fixed some issues with not being able to chat and/or connect to other
users

In addition to those, we've also added some early features to help enable
"private" servers.  There are two ways to enable this:

Set a sv_search_key to a unique string on the server
Do the same on each client that will want to connect
Start a map on the server
Searches for games should be restricted to only finding servers with that
search key

Or

Set sv_allow_lobby_connect_only 0
Set sv_password to a non-empty string
Start a map on the server
Tell the client the IP address of the server
Client uses console to "connect <ip>" just like the good old days
Should result in password prompt during connect to server

These features are still a work in progress.

Jason

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