I applied this update on both windows and Linux. Linux servers get populated, windows servers are in a 10FPS deadlock again.
Saint K. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, November 07, 2008 5:09 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Updated Released The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Fixed several issues with matchmaking and password protected servers - Tuned matchmaking to provide better search results - Fixed bug where servers could stay reserved by matchmaking forever - Performance optimizations and fixes to networking layer - Fixed issue where game could cause Steam executable to use too much CPU - Fixed music resetting when changing video settings - Fixed some issues with not being able to chat and/or connect to other users In addition to those, we've also added some early features to help enable "private" servers. There are two ways to enable this: Set a sv_search_key to a unique string on the server Do the same on each client that will want to connect Start a map on the server Searches for games should be restricted to only finding servers with that search key Or Set sv_allow_lobby_connect_only 0 Set sv_password to a non-empty string Start a map on the server Tell the client the IP address of the server Client uses console to "connect <ip>" just like the good old days Should result in password prompt during connect to server These features are still a work in progress. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

