Ah, I've been looking at it strictly from a server pov not a client, indeed the client appears locked at 30 up/down.
So the bottom line is that a 4-player server uses more then 384kbits uplink, ouch. ty Anakin. ----- Original Message ----- From: "AnAkIn ." To: "Half-Life dedicated Win32 server mailing list" <[email protected]> Sent: Saturday, November 08, 2008 1:13 AM Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed > The maximum updaterate and cmdrate are 30 (because the server fps never > exceed 30 on L4D), so setting them to 100 shouldn't make a difference. > > > > 2008/11/8 Kevin Ottalini > >> Extensively testing of a dedicated L4D server has shown that it is not >> possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K >> dsl >> line (line is solid, nothing else using the line during testing). >> >> Players are changing their rate to 40000 and cl_updaterate to 100 and >> there >> are no server limit CVARs to prevent these settings from overloading the >> server uplink bandwidth. >> >> The only rate limit setting available right now is sv_maxcmdrate which is >> never a problem even when set to 100. >> >> Valve, please re-enable the server rate limit settings for L4D. >> >> This problem will only get much worse with 4 vs 4 and the end result is a >> bad player experience. >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

