Ah, I've been looking at it strictly from a server pov not a client, indeed 
the client appears locked at 30 up/down.

So the bottom line is that a 4-player server uses more then 384kbits uplink, 
ouch.

ty Anakin.



----- Original Message ----- 
From: "AnAkIn ."
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Saturday, November 08, 2008 1:13 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed


> The maximum updaterate and cmdrate are 30 (because the server fps never
> exceed 30 on L4D), so setting them to 100 shouldn't make a difference.
>
>
>
> 2008/11/8 Kevin Ottalini
>
>> Extensively testing of a dedicated L4D server has shown that it is not
>> possible to run an L4D server (with 4 players) lag-free on a 1.5M / 384K
>> dsl
>> line (line is solid, nothing else using the line during testing).
>>
>> Players are changing their rate to 40000 and cl_updaterate to 100 and 
>> there
>> are no server limit CVARs to prevent these settings from overloading  the
>> server uplink bandwidth.
>>
>> The only rate limit setting available right now is sv_maxcmdrate which is
>> never a problem even when set to 100.
>>
>> Valve, please re-enable the server rate limit settings for L4D.
>>
>> This problem will only get much worse with 4 vs 4 and the end result is a
>> bad player experience.
>>


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