384kbits for 1 server equals, if I'm not mistaken, 480biloBYTES for 10 full servers. I have 10 full l4d servers, and the box is only doing 186kB upload total, and it's a general purpose box so I've no idea what else is using the line currently.
My conclusion is that your performance problems are _not_ related to your internet link rate. Are you sure your upload is being maxed out by the server? I'd be more inclined to look at latency issues myself. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Kevin Ottalini > Sent: 08 November 2008 09:30 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed > > Ah, I've been looking at it strictly from a server pov not a client, > indeed > the client appears locked at 30 up/down. > > So the bottom line is that a 4-player server uses more then 384kbits > uplink, > ouch. > > ty Anakin. > > > > ----- Original Message ----- > From: "AnAkIn ." > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Saturday, November 08, 2008 1:13 AM > Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed > > > > The maximum updaterate and cmdrate are 30 (because the server fps > never > > exceed 30 on L4D), so setting them to 100 shouldn't make a > difference. > > > > > > > > 2008/11/8 Kevin Ottalini > > > >> Extensively testing of a dedicated L4D server has shown that it is > not > >> possible to run an L4D server (with 4 players) lag-free on a 1.5M / > 384K > >> dsl > >> line (line is solid, nothing else using the line during testing). > >> > >> Players are changing their rate to 40000 and cl_updaterate to 100 > and > >> there > >> are no server limit CVARs to prevent these settings from overloading > the > >> server uplink bandwidth. > >> > >> The only rate limit setting available right now is sv_maxcmdrate > which is > >> never a problem even when set to 100. > >> > >> Valve, please re-enable the server rate limit settings for L4D. > >> > >> This problem will only get much worse with 4 vs 4 and the end result > is a > >> bad player experience. > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

