384kbits for 1 server equals, if I'm not mistaken, 480biloBYTES for 10 full
servers.  I have 10 full l4d servers, and the box is only doing 186kB upload
total, and it's a general purpose box so I've no idea what else is using the
line currently.

My conclusion is that your performance problems are _not_ related to your
internet link rate.  Are you sure your upload is being maxed out by the
server?  I'd be more inclined to look at latency issues myself.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: 08 November 2008 09:30
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed
> 
> Ah, I've been looking at it strictly from a server pov not a client,
> indeed
> the client appears locked at 30 up/down.
> 
> So the bottom line is that a 4-player server uses more then 384kbits
> uplink,
> ouch.
> 
> ty Anakin.
> 
> 
> 
> ----- Original Message -----
> From: "AnAkIn ."
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Saturday, November 08, 2008 1:13 AM
> Subject: Re: [hlds] Left 4 Dead dedicated servers - rate limits needed
> 
> 
> > The maximum updaterate and cmdrate are 30 (because the server fps
> never
> > exceed 30 on L4D), so setting them to 100 shouldn't make a
> difference.
> >
> >
> >
> > 2008/11/8 Kevin Ottalini
> >
> >> Extensively testing of a dedicated L4D server has shown that it is
> not
> >> possible to run an L4D server (with 4 players) lag-free on a 1.5M /
> 384K
> >> dsl
> >> line (line is solid, nothing else using the line during testing).
> >>
> >> Players are changing their rate to 40000 and cl_updaterate to 100
> and
> >> there
> >> are no server limit CVARs to prevent these settings from overloading
> the
> >> server uplink bandwidth.
> >>
> >> The only rate limit setting available right now is sv_maxcmdrate
> which is
> >> never a problem even when set to 100.
> >>
> >> Valve, please re-enable the server rate limit settings for L4D.
> >>
> >> This problem will only get much worse with 4 vs 4 and the end result
> is a
> >> bad player experience.
> >>
> 
> 
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