They said that the sv_steamgroup_exclusive is not functioning yet.

On Sat, 2008-11-15 at 03:41 +0000, Kitteny Berk wrote:
> Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 
> servers I tried removing the password on filled immediately.
> 
> sv_password "" seems to be buggered too (though it could be 
> openserverbrowser related),  my remaining passworded server will let me 
> connect from the server browser, puts me into a lobby that lasts about 3 
> seconds,  loads a map and crashes my client.
> 
> Andrew Armstrong wrote:
> > Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play
> > on Steam Group Server' screen, it goes to a find lobby screen instead of one
> > with the 'create lobby' button.
> >
> > - Andrew
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
> > Sent: Saturday, 15 November 2008 12:54 PM
> > To: [email protected]; [EMAIL PROTECTED]
> > Subject: [hlds] Steam community group features
> >
> > Ok, we're getting ready to ship the first round of the group features we've
> > been working on this week.
> >
> > There is a new cvar called sv_steamgroup, which takes the Steam group number
> > (which is now visible on the group's administrative page). The server will
> > still be part of matchmaking, but users that are in that group will be able
> > to browse directly to it from the main menu. Also, if this value is set,
> > there will be a button near the message of the day that allows users to go
> > directly to that group's page. This allows them to join that group if they
> > like, and then be able to browse back to it in the future.
> >
> > There is another convar in there called sv_steamgroup_exclusive, which isn't
> > completely implemented yet. The goal if it will be to make a server only
> > joinable by users within that group, but there are some edge cases where
> > matchmaking could still potentially put users on there.  People are welcome
> > to play around with it for now, and we should have it fully implemented in
> > the next few days or so.
> >
> > Hopefully this addresses some of the concerns server admins have brought up.
> >
> > Erik
> > _______________________________________________
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> >
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> >   
> 
> 
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