I've set the sv_steamgroup "xxxx", but don't have the sv_steamgroup_exclusive in the config. The steamgroup comes up, but it then goes to searching for the steamgroup and can't find any servers. I did have it actually find and was able to get to the lobby, but then it kept searching for the dedicated server, while in lobby. I was unable to actually connect to the server. I do like this feature of having sv_steamgroup for our community.
On Fri, Nov 14, 2008 at 10:45 PM, Andrew Armstrong <[EMAIL PROTECTED]>wrote: > Are you aware of any problems with this group feature not working right? > > I just tried to look again for servers in a group I am in. > > Someone else reported the same problem: If I waited 30 seconds or so at the > main menu, I eventually see servers scrolling by for 'Steam group servers', > but this takes a while, as they do not appear immediately like friends > playing on servers does. > > However when I click on them to go to the 'find games' screen, there are > never any results for games to join, Ive tried waiting at this screen for > several minutes too. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson > Sent: Saturday, 15 November 2008 3:33 PM > To: Half-Life dedicated Win32 server mailing list > Cc: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Steam community group features > > It will work in most cases, just not all yet. We'd like people to test > it though. > > > > > On Nov 14, 2008, at 7:51 PM, "Kitteny Berk" <[EMAIL PROTECTED]> wrote: > > > They said it's not completely implemented, which to me reads like test > > it, it might explode something amusingly. > > > > Was mostly just mentioning it doesn't work, and given the password > > doesn't appear to work quite right, We could be stuck without private > > servers, which is A Bad ThingT > > > > msleeper wrote: > >> They said that the sv_steamgroup_exclusive is not functioning yet. > >> > >> On Sat, 2008-11-15 at 03:41 +0000, Kitteny Berk wrote: > >> > >>> Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 > >>> servers I tried removing the password on filled immediately. > >>> > >>> sv_password "" seems to be buggered too (though it could be > >>> openserverbrowser related), my remaining passworded server will > >>> let me > >>> connect from the server browser, puts me into a lobby that lasts > >>> about 3 > >>> seconds, loads a map and crashes my client. > >>> > >>> Andrew Armstrong wrote: > >>> > >>>> Just another quick (bug?) report, if you click 'Create Lobby' > >>>> from the 'Play > >>>> on Steam Group Server' screen, it goes to a find lobby screen > >>>> instead of one > >>>> with the 'create lobby' button. > >>>> > >>>> - Andrew > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Erik > >>>> Johnson > >>>> Sent: Saturday, 15 November 2008 12:54 PM > >>>> To: [email protected]; [EMAIL PROTECTED] > >>>> Subject: [hlds] Steam community group features > >>>> > >>>> Ok, we're getting ready to ship the first round of the group > >>>> features we've > >>>> been working on this week. > >>>> > >>>> There is a new cvar called sv_steamgroup, which takes the Steam > >>>> group number > >>>> (which is now visible on the group's administrative page). The > >>>> server will > >>>> still be part of matchmaking, but users that are in that group > >>>> will be able > >>>> to browse directly to it from the main menu. Also, if this value > >>>> is set, > >>>> there will be a button near the message of the day that allows > >>>> users to go > >>>> directly to that group's page. This allows them to join that > >>>> group if they > >>>> like, and then be able to browse back to it in the future. > >>>> > >>>> There is another convar in there called sv_steamgroup_exclusive, > >>>> which isn't > >>>> completely implemented yet. The goal if it will be to make a > >>>> server only > >>>> joinable by users within that group, but there are some edge > >>>> cases where > >>>> matchmaking could still potentially put users on there. People > >>>> are welcome > >>>> to play around with it for now, and we should have it fully > >>>> implemented in > >>>> the next few days or so. > >>>> > >>>> Hopefully this addresses some of the concerns server admins have > >>>> brought up. > >>>> > >>>> Erik > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

