Seconded. And no, the "Setting up a Standalone Dedicated Server" guide  
is not it.

I've got to believe that somewhere, someone (internal on the  
development team) documented the server setup process and the cvars  
used. Can't that be made public, say on the game title page: 
http://store.steampowered.com/app/500/

It doesn't need to be a point of support, just a starting point. Once  
folks have a starting point, then they can come back to the list to  
get support more unique or customized configs.

Matt "stutters" Albiniak
Gamerscoalition
[EMAIL PROTECTED]
http://www.gamerscoalition.com

On Nov 18, 2008, at 1:50 PM, Frank Hotte wrote:

> Been through HUNDREDS of emails and it's like a guessing game for most
> people to figure out what's what with setting up the servers the way  
> we want
> them.
>
> Is it too much to ask to get proper instructions on what commands we  
> need
> for our servers?
>
> I really find this very poorly organized.  You create a multiplayer  
> game, at
> least provide us with proper guidance instead of a quick blurp here  
> and
> there.
>
>
> Thanks in advance.
>
>
>
> Busterking
> 10-78 Clan Boss
> Visit our website
> Join our forums
> www.10-78.com
> ----- Original Message -----
> From: "Alec Sanger" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, November 18, 2008 2:37 PM
> Subject: Re: [hlds] Mapcycle and VS mode in L4D
>
>
>>
>> I can't seem to get VS only to work, even though I removed the non  
>> vs maps
>> from the mapcycle file. Any ideas?
>>
>>
>> Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From:
>> [EMAIL PROTECTED]> To: [email protected]> Subject: Re:
>> [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has  
>> worked
>> for me, there is also this> > "director_no_human_zombies" = "1"> -
>> Prevents humans from joining the zombie team> > > > >> > okay,  
>> sorry if
>> this has been answered already.> >> > I'm looking to set up a  
>> dedicated VS
>> server and a dedicated COOP server.> > Do we know exactly how the  
>> cycle
>> works in regards to maps? It just> > removing vs maps from mapcycle  
>> going
>> to make it coop only? Anyone tested> > any of this?> >
>> _________________________________________________________________>  
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