Yeah this thread has become unhelpful to anyone but yourself.  I don't even
see what your problem is except complaining that the Internets aren't
structured enough for you.

Furthermore, some of these new cvars such as sv_steamgroup and
sv_steamgroup_exclusive were added to the product just before release, so
any documentation would have be kept up to date.  Admins are typically
technically savvy and able to google for this information.  And the attitude
that you need to be compensated to create the appropriate documentation is
bollocks.

Here's a document on all the cvars (sans sv_steamgroup)
http://www.left4dead411.com/l4d_cvar_list.pdf

If that doesn't help, start a wiki page for l4d cvars/guide.  You can even
add a link from the Valve developer wiki (not sure if it's the appropriate
wiki since its geared towards the SDK devs... but whatever):

http://developer.valvesoftware.com/wiki/Left_4_dead



> > I'm *not* supporting L4D until Valve gets their act together. I made the
> > decision a day or two after release and numerous frustrating attempts to
> get
> > it behaving the way I wanted.
> >
> > To say "If you can't figure it out, then you shouldn't be a server
> > operator" doesn't carry *ANY* weight with me. That's simply a childish
> jab
> > at best and an excuse for valve at worst.
> >
> > There is no substitute for proper documentation. <---Read that. Now read
> it
> > again. Keep reading it until you understand what it means.
> >
> > Everyone on this list should be *EXPECTING* proper documentation for this
> > product. Not begging for it or relying on the few people who managed to
> > kinda-sorta figure it out. It's half-assed, and I expect better from
> Valve.
> > I blindly believed that Valve would do right by server ops. I won't
> blindly
> > believe that anymore.
> >
> > Call me a whiner. Call me an attention-craver. I don't care. I *will*
> voice
> > my opinion if I feel strongly enough about it.
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