I totally disagree. I have (or currently do) host(ed) those games. There are 
sample configs with documented cvars, particularly in the case of COD4. All 
cvars for Quake3 were documented well (though some didn't work). Ut2k had all 
SORTS of documented configs, like Instagib, Onslaught, etc. Not sure how you 
can say this L4D business is "on par" with any of those releases.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Gottlieb
Sent: Tuesday, November 25, 2008 6:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Lame Bitching (a.k.a. Re: How about some server 
instructions and server.cfg)

Documentation for Source Dedicated Server has always been bad.
What makes you think that valve is hiding something?
If you need help, talk to the community.  Both this listserv and
srcds.comare great tools.

Get used to it.  Documentation is bad.  Releases are never smooth.  Plugins
break.

Do you know of another Dedicated Server community that has better official
documentation?  Because it's not any better for CoD4 or UT2k4 or Quake3.

~ Matt

On Tue, Nov 25, 2008 at 2:48 PM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:

> It isn't my job to start a wiki page or write valve's documentation. It's
> THEIR job. Not ours. To defend their lack of documentation is simply absurd.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Mike O'Laughlen
> Sent: Tuesday, November 25, 2008 1:57 PM
> To: [email protected]
> Subject: Re: [hlds] Lame Bitching (a.k.a. Re: How about some server
> instructions and server.cfg)
>
> Yeah this thread has become unhelpful to anyone but yourself.  I don't even
> see what your problem is except complaining that the Internets aren't
> structured enough for you.
>
> Furthermore, some of these new cvars such as sv_steamgroup and
> sv_steamgroup_exclusive were added to the product just before release, so
> any documentation would have be kept up to date.  Admins are typically
> technically savvy and able to google for this information.  And the
> attitude
> that you need to be compensated to create the appropriate documentation is
> bollocks.
>
> Here's a document on all the cvars (sans sv_steamgroup)
> http://www.left4dead411.com/l4d_cvar_list.pdf
>
> If that doesn't help, start a wiki page for l4d cvars/guide.  You can even
> add a link from the Valve developer wiki (not sure if it's the appropriate
> wiki since its geared towards the SDK devs... but whatever):
>
> http://developer.valvesoftware.com/wiki/Left_4_dead
>
>
>
> > > I'm *not* supporting L4D until Valve gets their act together. I made
> the
> > > decision a day or two after release and numerous frustrating attempts
> to
> > get
> > > it behaving the way I wanted.
> > >
> > > To say "If you can't figure it out, then you shouldn't be a server
> > > operator" doesn't carry *ANY* weight with me. That's simply a childish
> > jab
> > > at best and an excuse for valve at worst.
> > >
> > > There is no substitute for proper documentation. <---Read that. Now
> read
> > it
> > > again. Keep reading it until you understand what it means.
> > >
> > > Everyone on this list should be *EXPECTING* proper documentation for
> this
> > > product. Not begging for it or relying on the few people who managed to
> > > kinda-sorta figure it out. It's half-assed, and I expect better from
> > Valve.
> > > I blindly believed that Valve would do right by server ops. I won't
> > blindly
> > > believe that anymore.
> > >
> > > Call me a whiner. Call me an attention-craver. I don't care. I *will*
> > voice
> > > my opinion if I feel strongly enough about it.
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