> > I may want to set up co-op only because my testing has found that co-op > only requires less CPU and/or RAM resources.
This will probably need to be addressed in a patch, but I found this thread that discusses restricting the server to versus maps: http://forums.srcds.com/viewtopic/8879 In addition, why would a "lobby" (I'm still unclear what a lobby is supposed > to do that a decent server browser can't) want to connect to a server that > doesn't want the traffic? The whole approach to the game was to allow the players to control the dynamics of their sessions. TF2 and other games in the past were geared towards the server admins. L4D lobbies solve a lot of issues. 1) The game isn't as fun if you are on an empty server (e.g. popping the server). 2) The majority of the population probably prefers playing with their friends. These are the people that may not belong to a steam group or community such as yours, so allowing them to choose the campaign/versus mode and connecting to a server is a good approach. The caveat is that the admins of public servers lose control to the lobby system. So if you wish to restrict your server to coop, make it a private/steam group only server. Good luck with trying with getting it to pop though (unless you have a strong community). Granted Valve could have accommodated the admins more, but that's typically why admin mods are created. I would say in the next couple of weeks look for a L4D version of Beetles_mod (http://www.beetlesmod.com/comm/) or Mani's admin mod (http://www.mani-admin-plugin.com/). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

