If anyone wants to help I am setting up a wiki for L4D server documentation here http://gulfy32.com/l4d/tiki-index.php
On Tue, Nov 25, 2008 at 3:44 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > Hey Mike, and everyone else defending the lack of documentation... > > All of those things that you just responded with answers for...were all > figured out by admins, not you, nor Valve. Valve changed how the server > setup works for Left 4 Dead when it has been essentially the same for 10 > years or so with their MP games. A little heads up on how to setup > properly > would have been nice. > > You know like telling us things like director_no_human_zombies set in the > server.cfg will have adverse effects as they did not intend for people to > setup servers with specific game modes. This cvar alone causes all sorts > of > issues if you try to force the server to go into Versus mode as players > will > still be able to connect from a Lobby even if they are playing Campaign. > > Or that setting z_difficulty should also not be used in the server.cfg > either and is irrelevant when players connect from Lobbies with specified > difficulty setting anyways. And that if the difficulty gets voted on to > change in the game, once the map change, it will revert back to the default > difficulty, messing with peoples Achievements and the game overall. > > The list goes on. A simple short guide/explanation by Valve would have > been > really easy to get out to the community and would have prevented sooo much > frustration with Admins and Game server hosting companies. > > Sean > > > On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen <[EMAIL PROTECTED] > >wrote: > > > Inline responses. > > > > > What about maplists and map cycles? Or mission cycles? > > > > Typically you should drive the cycle of maps on the server based on the > > lobby system and restrict your dedicated server search using > sv_search_key > > cvar. This is good if you want to create a public lobby but use your > > dedicated server. If you're finished playing and want to let others find > > your dedicated server you can disable it by clearing the sv_search_key > cvar > > via rcon (e.g. rcon sv_search_key ""). > > > > > What about switching between versus and coop maps? > > > Why is my server currently on a versus map, when I only have coop maps > > > in the maplist, and it starts on the hospital coop mission (via command > > > line)? > > > > Again it should be controlled by the lobby system, but if you joined and > > want to switch maps as an admin use the changelevel command. > > > > For a versus map: > > > > rcon changelevel l4d_vs_farm01_hilltop > > > > For a coop map: > > > > rcon changelevel l4d_hospital01_apartment > > > > Notice the coop maps don't have _vs_ in the name. If you're interested > in > > the complete list of maps start typing the changelevel command to let the > > console autocomplete with the available maps. Once you've found the > > desired > > map, prepend the command with rcon and you're good to go. > > > > > There is no way for users to vote for a different map type in the gui. > > > There should be. (Then there should be an option for server admins to > > > restrict their servers to a specific type or not.) > > > > Wrrrry?? Lobby system should dictate the gamemode. > > > > > What about controlling team balance between survivors and zombies in a > > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > > What about controlling the behavior of the director, the hitbox values, > > > the max number of infected spawned at any given time, etc.? > > > > I've seen a good strategy for evening team skill. Change the difficulty > > when the stronger team is playing as survivors. This can be done using > the > > z_difficulty cvar. There are other z_* commands that affect the zombies, > > but I haven't used them. > > > > > My server is up and running fine, except for it randomly switching to > > > versus maps when I want coop only. > > > > So you're fatal flaw here is that you're doing it wrong. Valve wants > > everyone to use the lobby system. I know that the steam group server > > concept doesn't reflect that, but if you're looking to kick start your > > server try creating a public lobby and using the sv_search_key cvar. If > > that's not the approach use the changelevel command when you're connected > > to > > the server. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

