If anyone wants to help I am setting up a wiki for L4D server documentation
here http://gulfy32.com/l4d/tiki-index.php

On Tue, Nov 25, 2008 at 3:44 PM, shoskins73 <[EMAIL PROTECTED]> wrote:

> Hey Mike, and everyone else defending the lack of documentation...
>
> All of those things that you just responded with answers for...were all
> figured out by admins, not you, nor Valve.  Valve changed how the server
> setup works for Left 4 Dead when it has been essentially the same for 10
> years or so with their MP games.  A little heads up on how to setup
> properly
> would have been nice.
>
> You know like telling us things like  director_no_human_zombies  set in the
> server.cfg will have adverse effects as they did not intend for people to
> setup servers with specific game modes.  This cvar alone causes all sorts
> of
> issues if you try to force the server to go into Versus mode as players
> will
> still be able to connect from a Lobby even if they are playing Campaign.
>
> Or that setting z_difficulty  should also not be used in the server.cfg
> either and is irrelevant when players connect from Lobbies with specified
> difficulty setting anyways. And that if the difficulty gets voted on to
> change in the game, once the map change, it will revert back to the default
> difficulty, messing with peoples Achievements and the game overall.
>
> The list goes on.  A simple short guide/explanation by Valve would have
> been
> really easy to get out to the community and would have prevented sooo much
> frustration with Admins and Game server hosting companies.
>
> Sean
>
>
> On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen <[EMAIL PROTECTED]
> >wrote:
>
> > Inline responses.
> >
> > > What about maplists and map cycles?  Or mission cycles?
> >
> > Typically you should drive the cycle of maps on the server based on the
> > lobby system and restrict your dedicated server search using
> sv_search_key
> > cvar.  This is good if you want to create a public lobby but use your
> > dedicated server.  If you're finished playing and want to let others find
> > your dedicated server you can disable it by clearing the sv_search_key
> cvar
> > via rcon (e.g. rcon sv_search_key "").
> >
> > > What about switching between versus and coop maps?
> > > Why is my server currently on a versus map, when I only have coop maps
> > > in the maplist, and it starts on the hospital coop mission (via command
> > > line)?
> >
> > Again it should be controlled by the lobby system, but if you joined and
> > want to switch maps as an admin use the changelevel command.
> >
> > For a versus map:
> >
> > rcon changelevel l4d_vs_farm01_hilltop
> >
> > For a coop map:
> >
> > rcon changelevel l4d_hospital01_apartment
> >
> > Notice the coop maps don't have _vs_ in the name.  If you're interested
> in
> > the complete list of maps start typing the changelevel command to let the
> > console autocomplete with the available maps.  Once you've found the
> > desired
> > map, prepend the command with rcon and you're good to go.
> >
> > > There is no way for users to vote for a different map type in the gui.
> > > There should be.  (Then there should be an option for server admins to
> > > restrict their servers to a specific type or not.)
> >
> > Wrrrry?? Lobby system should dictate the gamemode.
> >
> > > What about controlling team balance between survivors and zombies in a
> > > versus map?  Too many times I've seen it be 4 survivors vs 2 infected.
> > > What about controlling the behavior of the director, the hitbox values,
> > > the max number of infected spawned at any given time, etc.?
> >
> > I've seen a good strategy for evening team skill.  Change the difficulty
> > when the stronger team is playing as survivors.  This can be done using
> the
> > z_difficulty cvar.  There are other z_* commands that affect the zombies,
> > but I haven't used them.
> >
> > > My server is up and running fine, except for it randomly switching to
> > > versus maps when I want coop only.
> >
> > So you're fatal flaw here is that you're doing it wrong.  Valve wants
> > everyone to use the lobby system.  I know that the steam group server
> > concept doesn't reflect that, but if you're looking to kick start your
> > server try creating a public lobby and using the sv_search_key cvar.  If
> > that's not the approach use the changelevel command when you're connected
> > to
> > the server.
> > _______________________________________________
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> > please visit:
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> >
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