>I want USERS to be able to change between coop and versus maps.
You can't.

>If this is not possible, I want to restrict my server to coop only.
You can't.

On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote:
> You can't "drive the cycle of maps on the server based on the lobby system" - 
> you have no control over that.
> I want my server to be public at all times, so I won't be using using 
> sv_search_key.
> 
> I know how to change the map via rcon, I want USERS to be able to change 
> between coop and versus maps.
> If this is not possible, I want to restrict my server to coop only.
> 
> The lobby system should dictate the game mode, sure.  But if I don't want hat 
> game mode running on my server, I should be able to turn it off (and the 
> lobby system would then not pick my server when looking for a server).  What 
> frequently happens is people make a versus lobby and join the server, then 
> after a while the server empties out, and is still in versus mode.  No new 
> lobbies join the server, and people are less likely to manually join because 
> it's at 0/8 instead of 0/4, or because they don't like versus.
> If I, or my friends, were to join the server and they try to change it to a 
> coop map via the gui, we would find that it's IMPOSSIBLE via the gui.  We 
> would then have to rcon and force a map.  We could set up a coop lobby and 
> hope we get matched to that server, but the odds of that are very very low.  
> We could use sv_search_key, but that again involves rcon, so I might as well 
> just manually change the map.  This doesn't work so well if I'm not around 
> and my friends want to play on my server.  They don't have my password, and 
> I'm not giving it to them (well, one of them does...).
> 
> Of course I can do whatever I want with rcon.  The point is I want the server 
> to do a few simple things automatically.  I'm not even asking for something 
> difficult.  I just want the server to obey the maplist file.  Anything 
> involving rcon is NOT a solution.  I don't know about you, but I have a full 
> time programming job, and I do not have time to babysit a server, injecting 
> commands into it.  Nor do I want to fiddle around with commands while I'm 
> actually playing.  I want the server to be a dedicated coop server, open to 
> the public.  Or, a server open to the public, with a gui option for ANY user 
> to vote for ANY map (including switching between versus and coop maps).
> 
> You can't find a solution, can you?  There is none.
> 
> > Date: Tue, 25 Nov 2008 16:04:13 -0500
> > From: [EMAIL PROTECTED]
> > To: [email protected]
> > Subject: Re: [hlds] How about some server instructions and server.cfg files?
> > 
> > Inline responses.
> > 
> > > What about maplists and map cycles?  Or mission cycles?
> > 
> > Typically you should drive the cycle of maps on the server based on the
> > lobby system and restrict your dedicated server search using sv_search_key
> > cvar.  This is good if you want to create a public lobby but use your
> > dedicated server.  If you're finished playing and want to let others find
> > your dedicated server you can disable it by clearing the sv_search_key cvar
> > via rcon (e.g. rcon sv_search_key "").
> > 
> > > What about switching between versus and coop maps?
> > > Why is my server currently on a versus map, when I only have coop maps
> > > in the maplist, and it starts on the hospital coop mission (via command
> > > line)?
> > 
> > Again it should be controlled by the lobby system, but if you joined and
> > want to switch maps as an admin use the changelevel command.
> > 
> > For a versus map:
> > 
> > rcon changelevel l4d_vs_farm01_hilltop
> > 
> > For a coop map:
> > 
> > rcon changelevel l4d_hospital01_apartment
> > 
> > Notice the coop maps don't have _vs_ in the name.  If you're interested in
> > the complete list of maps start typing the changelevel command to let the
> > console autocomplete with the available maps.  Once you've found the desired
> > map, prepend the command with rcon and you're good to go.
> > 
> > > There is no way for users to vote for a different map type in the gui.
> > > There should be.  (Then there should be an option for server admins to
> > > restrict their servers to a specific type or not.)
> > 
> > Wrrrry?? Lobby system should dictate the gamemode.
> > 
> > > What about controlling team balance between survivors and zombies in a
> > > versus map?  Too many times I've seen it be 4 survivors vs 2 infected.
> > > What about controlling the behavior of the director, the hitbox values,
> > > the max number of infected spawned at any given time, etc.?
> > 
> > I've seen a good strategy for evening team skill.  Change the difficulty
> > when the stronger team is playing as survivors.  This can be done using the
> > z_difficulty cvar.  There are other z_* commands that affect the zombies,
> > but I haven't used them.
> > 
> > > My server is up and running fine, except for it randomly switching to
> > > versus maps when I want coop only.
> > 
> > So you're fatal flaw here is that you're doing it wrong.  Valve wants
> > everyone to use the lobby system.  I know that the steam group server
> > concept doesn't reflect that, but if you're looking to kick start your
> > server try creating a public lobby and using the sv_search_key cvar.  If
> > that's not the approach use the changelevel command when you're connected to
> > the server.
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> 
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