>I want USERS to be able to change between coop and versus maps. You can't.
>If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: > You can't "drive the cycle of maps on the server based on the lobby system" - > you have no control over that. > I want my server to be public at all times, so I won't be using using > sv_search_key. > > I know how to change the map via rcon, I want USERS to be able to change > between coop and versus maps. > If this is not possible, I want to restrict my server to coop only. > > The lobby system should dictate the game mode, sure. But if I don't want hat > game mode running on my server, I should be able to turn it off (and the > lobby system would then not pick my server when looking for a server). What > frequently happens is people make a versus lobby and join the server, then > after a while the server empties out, and is still in versus mode. No new > lobbies join the server, and people are less likely to manually join because > it's at 0/8 instead of 0/4, or because they don't like versus. > If I, or my friends, were to join the server and they try to change it to a > coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We > would then have to rcon and force a map. We could set up a coop lobby and > hope we get matched to that server, but the odds of that are very very low. > We could use sv_search_key, but that again involves rcon, so I might as well > just manually change the map. This doesn't work so well if I'm not around > and my friends want to play on my server. They don't have my password, and > I'm not giving it to them (well, one of them does...). > > Of course I can do whatever I want with rcon. The point is I want the server > to do a few simple things automatically. I'm not even asking for something > difficult. I just want the server to obey the maplist file. Anything > involving rcon is NOT a solution. I don't know about you, but I have a full > time programming job, and I do not have time to babysit a server, injecting > commands into it. Nor do I want to fiddle around with commands while I'm > actually playing. I want the server to be a dedicated coop server, open to > the public. Or, a server open to the public, with a gui option for ANY user > to vote for ANY map (including switching between versus and coop maps). > > You can't find a solution, can you? There is none. > > > Date: Tue, 25 Nov 2008 16:04:13 -0500 > > From: [EMAIL PROTECTED] > > To: [email protected] > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > Inline responses. > > > > > What about maplists and map cycles? Or mission cycles? > > > > Typically you should drive the cycle of maps on the server based on the > > lobby system and restrict your dedicated server search using sv_search_key > > cvar. This is good if you want to create a public lobby but use your > > dedicated server. If you're finished playing and want to let others find > > your dedicated server you can disable it by clearing the sv_search_key cvar > > via rcon (e.g. rcon sv_search_key ""). > > > > > What about switching between versus and coop maps? > > > Why is my server currently on a versus map, when I only have coop maps > > > in the maplist, and it starts on the hospital coop mission (via command > > > line)? > > > > Again it should be controlled by the lobby system, but if you joined and > > want to switch maps as an admin use the changelevel command. > > > > For a versus map: > > > > rcon changelevel l4d_vs_farm01_hilltop > > > > For a coop map: > > > > rcon changelevel l4d_hospital01_apartment > > > > Notice the coop maps don't have _vs_ in the name. If you're interested in > > the complete list of maps start typing the changelevel command to let the > > console autocomplete with the available maps. Once you've found the desired > > map, prepend the command with rcon and you're good to go. > > > > > There is no way for users to vote for a different map type in the gui. > > > There should be. (Then there should be an option for server admins to > > > restrict their servers to a specific type or not.) > > > > Wrrrry?? Lobby system should dictate the gamemode. > > > > > What about controlling team balance between survivors and zombies in a > > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > > What about controlling the behavior of the director, the hitbox values, > > > the max number of infected spawned at any given time, etc.? > > > > I've seen a good strategy for evening team skill. Change the difficulty > > when the stronger team is playing as survivors. This can be done using the > > z_difficulty cvar. There are other z_* commands that affect the zombies, > > but I haven't used them. > > > > > My server is up and running fine, except for it randomly switching to > > > versus maps when I want coop only. > > > > So you're fatal flaw here is that you're doing it wrong. Valve wants > > everyone to use the lobby system. I know that the steam group server > > concept doesn't reflect that, but if you're looking to kick start your > > server try creating a public lobby and using the sv_search_key cvar. If > > that's not the approach use the changelevel command when you're connected to > > the server. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Windows Live Hotmail now works up to 70% faster. > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

