On Tue, Nov 25, 2008 at 3:21 PM, shoskins73 <[EMAIL PROTECTED]> wrote:

> > You can bitch and complain and whine but nothing will happen. Shut off
> your
> > servers or make them all private so no from the lobby can join. If you
> don't
> > take down your server, then you're not even standing up for what you're
> > blurting out over and over like an idiot.
>
> While I don't agree with throwing a tantrum and threatening to shut down a
> server and never buy a Valve game...your comments are no better.  Most
> people will have rented servers.  We still have 3 weeks left on the first
> month of service.  So just shutting down the server may not be an option.
>

My comments were directed to his attitude towards Valve, he should be
following through with his "actions/threats" not talking about them and not
doing anything.


>
> > The fact is, the lobby is what valved wanted for the game. It stiffs
> server
> > administrators that own servers and want to build a community around
> their
> > servers. This isn't going to change from the looks of it, so instead of
> > talking about, do something about it.
>
> Fact is, Valve have already publicly stated (when the demo was out) and
> again by Chet Faliszek that they are aware of the issues, they are working
> to implement the Server Browser and surrounding functionality back into the
> game while maintaining the Lobby system.  So your statement here is in-fact
> incorrect.  Do they want to use the Lobby system, yes.  Do they want to
> stiff Server admins and the community overall?  No.
>
>
The server browser exists, it wasn't fully removed. Hidden, yes. However we
haven't seen anything that suggests it will get any better. And we still
don't if the changes they make, or rather the functionality they back will
be what everyone was looking for.


> > I like the game, I have my server and I can join it whenever I feel like
> it
> > within 10 minutes.
>
> a) Why would it take you 10 minutes to join your server?


Well, typically I have to check what server has open slots. And sometimes I
will have to wait for someone to drop or  will have to restart one of my
servers and take the password off. Depending. I'll be looking at other my
other servers to see what's going on.

Either way, I don't really have to wait 30 minutes to play with people I
don't know or my friends.

b) If it takes that long to get a game going, wouldn't you rather provide
> useful feedback for them to streamline that process so it takes less than a
> minute (like it should) ?


Finding a game on expert on a campaign I want to play with enough players
isn't going to take minutes.

Bottomline here is, some people need to shut their pie-holes and let people
> explain their issues and suggestions without someone jumping all over them
> telling them "it's by design" or "shut down your server if you don't like
> it".


I didn't say "shutdown your server if you don't like it" as an attack. I was
just stating that if you're going to threaten to shutdown your server, do
it. I'm not going to, but if you feel so strongly to post on the mailing
list upset enough to shutdown your server, then actually do it. Don't talk
about it.

If you don't want to contribute feedback or help maturely then just don't
> post.


I was maturely discussing points made by the poster, and I've contributed
enough positive feedback and actually helped people that had issues with
getting their servers up when the demo was released.

Insightful suggestion nonetheless.


> Sean
>
>
> On Tue, Nov 25, 2008 at 3:04 PM, J T <[EMAIL PROTECTED]> wrote:
>
> > Don't threaten to take down your server, do it. You're not bitching or
> > whining about it. You're trolling and going on and on and not actually
> > doing
> > anything but blowing hot air. The less servers there are to play on, the
> > harder it will be for people to play and then Valve with be hit with
> > complaints after complaints and even charge backs. That's what YOU need
> to
> > do.
> >
> > You can bitch and complain and whine but nothing will happen. Shut off
> your
> > servers or make them all private so no from the lobby can join. If you
> > don't
> > take down your server, then you're not even standing up for what you're
> > blurting out over and over like an idiot.
> >
> > The fact is, the lobby is what valved wanted for the game. It stiffs
> server
> > administrators that own servers and want to build a community around
> their
> > servers. This isn't going to change from the looks of it, so instead of
> > talking about, do something about it.
> >
> > I like the game, I have my server and I can join it whenever I feel like
> it
> > within 10 minutes.
> >
> > On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter <
> [EMAIL PROTECTED]
> > >wrote:
> >
> > >
> > > I KNOW I can't.
> > >
> > > People here say "if you need help, just read the mailing list, look at
> > the
> > > forums".  I say I have, and there's some basic stuff that is simply
> > > impossible, by design or by flaw.
> > > People defending Valve's lack of documentation and support do nothing
> but
> > > stick their fingers in their ears and repeat "if you need help, just
> read
> > > the mailing list, look at the forums".
> > >
> > > I point out obvious flaws or omissions or behavioral oddities, and
> people
> > > ignore them.  Some people will respond and say "the lobby controls
> that"
> > or
> > > "you can't".
> > >
> > > If Valve's answer is "you can't" (without a good reason) for some basic
> > > functions, my server is going down, and I will never buy another Valve
> > game.
> > > If Valve continues to ignore server operators, my server is going down,
> > and
> > > I will never buy another Valve game.
> > >
> > > Valve basically has free labor, hosting, and marketing for their games.
> > >  They are dependent on us, NOT the other way around.
> > > And yes, I will continue to bitch and whine and moan about it.
> > >
> > > > From: [EMAIL PROTECTED]
> > > > To: [email protected]
> > > > Date: Tue, 25 Nov 2008 17:26:15 -0500
> > > > Subject: Re: [hlds] How about some server instructions and server.cfg
> > > files?
> > > >
> > > > >I want USERS to be able to change between coop and versus maps.
> > > > You can't.
> > > >
> > > > >If this is not possible, I want to restrict my server to coop only.
> > > > You can't.
> > > >
> > > > On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote:
> > > > > You can't "drive the cycle of maps on the server based on the lobby
> > > system" - you have no control over that.
> > > > > I want my server to be public at all times, so I won't be using
> using
> > > sv_search_key.
> > > > >
> > > > > I know how to change the map via rcon, I want USERS to be able to
> > > change between coop and versus maps.
> > > > > If this is not possible, I want to restrict my server to coop only.
> > > > >
> > > > > The lobby system should dictate the game mode, sure.  But if I
> don't
> > > want hat game mode running on my server, I should be able to turn it
> off
> > > (and the lobby system would then not pick my server when looking for a
> > > server).  What frequently happens is people make a versus lobby and
> join
> > the
> > > server, then after a while the server empties out, and is still in
> versus
> > > mode.  No new lobbies join the server, and people are less likely to
> > > manually join because it's at 0/8 instead of 0/4, or because they don't
> > like
> > > versus.
> > > > > If I, or my friends, were to join the server and they try to change
> > it
> > > to a coop map via the gui, we would find that it's IMPOSSIBLE via the
> > gui.
> > >  We would then have to rcon and force a map.  We could set up a coop
> > lobby
> > > and hope we get matched to that server, but the odds of that are very
> > very
> > > low.  We could use sv_search_key, but that again involves rcon, so I
> > might
> > > as well just manually change the map.  This doesn't work so well if I'm
> > not
> > > around and my friends want to play on my server.  They don't have my
> > > password, and I'm not giving it to them (well, one of them does...).
> > > > >
> > > > > Of course I can do whatever I want with rcon.  The point is I want
> > the
> > > server to do a few simple things automatically.  I'm not even asking
> for
> > > something difficult.  I just want the server to obey the maplist file.
> > >  Anything involving rcon is NOT a solution.  I don't know about you,
> but
> > I
> > > have a full time programming job, and I do not have time to babysit a
> > > server, injecting commands into it.  Nor do I want to fiddle around
> with
> > > commands while I'm actually playing.  I want the server to be a
> dedicated
> > > coop server, open to the public.  Or, a server open to the public, with
> a
> > > gui option for ANY user to vote for ANY map (including switching
> between
> > > versus and coop maps).
> > > > >
> > > > > You can't find a solution, can you?  There is none.
> > > > >
> > > > > > Date: Tue, 25 Nov 2008 16:04:13 -0500
> > > > > > From: [EMAIL PROTECTED]
> > > > > > To: [email protected]
> > > > > > Subject: Re: [hlds] How about some server instructions and
> > server.cfg
> > > files?
> > > > > >
> > > > > > Inline responses.
> > > > > >
> > > > > > > What about maplists and map cycles?  Or mission cycles?
> > > > > >
> > > > > > Typically you should drive the cycle of maps on the server based
> on
> > > the
> > > > > > lobby system and restrict your dedicated server search using
> > > sv_search_key
> > > > > > cvar.  This is good if you want to create a public lobby but use
> > your
> > > > > > dedicated server.  If you're finished playing and want to let
> > others
> > > find
> > > > > > your dedicated server you can disable it by clearing the
> > > sv_search_key cvar
> > > > > > via rcon (e.g. rcon sv_search_key "").
> > > > > >
> > > > > > > What about switching between versus and coop maps?
> > > > > > > Why is my server currently on a versus map, when I only have
> coop
> > > maps
> > > > > > > in the maplist, and it starts on the hospital coop mission (via
> > > command
> > > > > > > line)?
> > > > > >
> > > > > > Again it should be controlled by the lobby system, but if you
> > joined
> > > and
> > > > > > want to switch maps as an admin use the changelevel command.
> > > > > >
> > > > > > For a versus map:
> > > > > >
> > > > > > rcon changelevel l4d_vs_farm01_hilltop
> > > > > >
> > > > > > For a coop map:
> > > > > >
> > > > > > rcon changelevel l4d_hospital01_apartment
> > > > > >
> > > > > > Notice the coop maps don't have _vs_ in the name.  If you're
> > > interested in
> > > > > > the complete list of maps start typing the changelevel command to
> > let
> > > the
> > > > > > console autocomplete with the available maps.  Once you've found
> > the
> > > desired
> > > > > > map, prepend the command with rcon and you're good to go.
> > > > > >
> > > > > > > There is no way for users to vote for a different map type in
> the
> > > gui.
> > > > > > > There should be.  (Then there should be an option for server
> > admins
> > > to
> > > > > > > restrict their servers to a specific type or not.)
> > > > > >
> > > > > > Wrrrry?? Lobby system should dictate the gamemode.
> > > > > >
> > > > > > > What about controlling team balance between survivors and
> zombies
> > > in a
> > > > > > > versus map?  Too many times I've seen it be 4 survivors vs 2
> > > infected.
> > > > > > > What about controlling the behavior of the director, the hitbox
> > > values,
> > > > > > > the max number of infected spawned at any given time, etc.?
> > > > > >
> > > > > > I've seen a good strategy for evening team skill.  Change the
> > > difficulty
> > > > > > when the stronger team is playing as survivors.  This can be done
> > > using the
> > > > > > z_difficulty cvar.  There are other z_* commands that affect the
> > > zombies,
> > > > > > but I haven't used them.
> > > > > >
> > > > > > > My server is up and running fine, except for it randomly
> > switching
> > > to
> > > > > > > versus maps when I want coop only.
> > > > > >
> > > > > > So you're fatal flaw here is that you're doing it wrong.  Valve
> > wants
> > > > > > everyone to use the lobby system.  I know that the steam group
> > server
> > > > > > concept doesn't reflect that, but if you're looking to kick start
> > > your
> > > > > > server try creating a public lobby and using the sv_search_key
> > cvar.
> > >  If
> > > > > > that's not the approach use the changelevel command when you're
> > > connected to
> > > > > > the server.
> > > > > > _______________________________________________
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> > > archives, please visit:
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> > > > >
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