83 messages with the same concerns over this issue and not one reply from valve.

way to go valve! stunning attitude.

On 15/12/2008, Karl Weckstrom <[email protected]> wrote:
> It's kind of sad when we PC server ops get moved to the back of the line
> when it comes to support issues.
>
> Had this been a problem on the 360 version of a valve product, this would
> have been patched immediately.
>
> This is a huge bug. There's been no statements from valve regarding it (even
> though a TF2 patch came out not long ago, and this bug PREDATES that).
>
> I guess we all know where we stand.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kitteny Berk
> Sent: Monday, December 15, 2008 4:14 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Time out at map change
>
> This,  so hard.
>
> Cc2iscooL wrote:
>> Valve, it would be nice to at least get an acknowledgment on this issue
>> and
>> whether or not it's planned to be fixed any time soon.
>>
>> Thanks.
>>
>> On Sun, Dec 14, 2008 at 3:44 PM, Damien Tombs
>> <[email protected]>wrote:
>>
>>
>>> I'm not sure it matters which map, just happened from badlands to steel
>>> on
>>> ours, totally killed it.
>>>
>>> I beg and plead with you Valve, please fix this asap! I can overlook the
>>> lack of content updates with tf2 and all the glowing problems and bugs
>>> with
>>> l4d - because everyone has to deal with them. This 'random'(?) and
>>> unpreventable(?) timing out issue makes us (server admins) look bad, and
>>> breaks the communities we've tried so hard to maintain.
>>>
>>> _________________________________________________________________
>>> Are you a PC?  Upload your PC story and show the world
>>> http://clk.atdmt.com/UKM/go/122465942/direct/01/
>>> _______________________________________________
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>>>
>>>
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>>
>>
>>
>
>
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