hopefully now we can all be happy and not be so harsh about this. I'm sure it's not something easy to fix
Jason Ruymen wrote: > While I have no ETA for when this bug will be fixed, I do know we are > currently working on it. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Damien Tombs > Sent: Monday, December 15, 2008 4:11 PM > To: [email protected] > Subject: Re: [hlds] [TF2] Time out at map change > > > > I dunno, I think Karl has a good point, and as I'm in the same boat as him, I > feel it. It hurts to put some of your spare time into managing servers for a > community and do all you can to make them popular and running sweet - only to > have them randomly lock up and make you look bad. The 'Scout update' and the > 2 L4D campaigns converted to VS are at the bottom of my wish list right now. > > Also, not sure if anyone else has noticed, but I think since the l4d 'beta' > ended, the amount of replies on here from Valve has almost completely > stopped? Maybe they've changed policy? Got fed up with us? > _________________________________________________________________ > Imagine a life without walls. See the possibilities. > http://clk.atdmt.com/UKM/go/122465943/direct/01/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

