Thats all it took Jason - probably 30 seconds of your time, which is still
gratfully acknowledged.

Respect,

Pat

On 12/16/08, Karl Weckstrom <[email protected]> wrote:
>
> THANK YOU! :)
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Jason Ruymen
> Sent: Monday, December 15, 2008 7:41 PM
> To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] [TF2] Time out at map change
>
> While I have no ETA for when this bug will be fixed, I do know we are
> currently working on it.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Damien Tombs
> Sent: Monday, December 15, 2008 4:11 PM
> To: [email protected]
> Subject: Re: [hlds] [TF2] Time out at map change
>
>
>
> I dunno, I think Karl has a good point, and as I'm in the same boat as him,
> I feel it. It hurts to put some of your spare time into managing servers for
> a community and do all you can to make them popular and running sweet - only
> to have them randomly lock up and make you look bad. The 'Scout update' and
> the 2 L4D campaigns converted to VS are at the bottom of my wish list right
> now.
>
> Also, not sure if anyone else has noticed, but I think since the l4d 'beta'
> ended, the amount of replies on here from Valve has almost completely
> stopped? Maybe they've changed policy? Got fed up with us?
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