Ya, at least one of my servers had sv_maxrate 30000 and it was better before
the patch. It seems like in addition to making a max rate, they also botched
something else up.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ryan Mannion
Sent: Friday, January 30, 2009 1:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
laggy.

I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when they're typically 0 prior to the patch.
FWIW, my sv_maxrate was 30000 before the patch and performance was
fine.

Please address this issue (and the timeout bug, and the team change bug)!

Ryan

On Fri, Jan 30, 2009 at 1:02 AM, Coldorak <[email protected]> wrote:
> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
> thought it was me who was laggy, even with my great internet connection.
> So it would have been my TF2 server itself?
>
> Cold
>
> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
<[email protected]>wrote:
>
>> Well i've been looking at it, and the combined in: and out: k/s rates
>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>> the net graph and update rate is dropping way below 66 even though
>> server is maintaining its FPS just fine.
>>
>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>> Valve, can you please take a look at this and give us word?
>>
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>
>
>
> --
> http://www.coldfire.info
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