Try sv_maxrate 0

> Ya, at least one of my servers had sv_maxrate 30000 and it was better 
> before
> the patch. It seems like in addition to making a max rate, they also 
> botched
> something else up.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ryan Mannion
> Sent: Friday, January 30, 2009 1:21 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> I want to confirm that this patch has caused my 31-player servers to
> exhibit lag/warping players. All players can see the effects and are
> (understandably) very angry about it. net_graph 3 confirms frequent
> high choke values (40-60) when they're typically 0 prior to the patch.
> FWIW, my sv_maxrate was 30000 before the patch and performance was
> fine.
>
> Please address this issue (and the timeout bug, and the team change bug)!
>
> Ryan
>
> On Fri, Jan 30, 2009 at 1:02 AM, Coldorak <[email protected]> wrote:
>> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
>> thought it was me who was laggy, even with my great internet connection.
>> So it would have been my TF2 server itself?
>>
>> Cold
>>
>> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> <[email protected]>wrote:
>>
>>> Well i've been looking at it, and the combined in: and out: k/s rates
>>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>>> the net graph and update rate is dropping way below 66 even though
>>> server is maintaining its FPS just fine.
>>>
>>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>>> Valve, can you please take a look at this and give us word?
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>>
>>
>> --
>> http://www.coldfire.info
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>>
>
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