I will demonstrate with my own ultra 1337 steamid:
STEAM_0:1:1133750 --> STEAM_1:1:1133750

Andrew Armstrong wrote:
> Could someone please clarify what exactly has changed in the STEAM ID
> format, and whether this affects existing banned.cfg entries for STEAM IDs?
>
> Thanks!
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Justin
> Sent: Tuesday, 17 February 2009 1:10 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
> Probably to make the L4D IDs match with TF2?
>
> On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
>   
>> You have to change all of the STEAM_0's to STEAM_1's.
>>
>> That's all.
>>
>> But still, what's the purpose of the change in the first place.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Arg!
>> Sent: Monday, February 16, 2009 9:04 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
>> Available
>>
>>  Does this mean our ban lists are all completely useless because the steam
>> id
>> format has changed?
>>
>>
>> On Tue, Feb 17, 2009 at 12:55 PM, Anthal <[email protected]>
>> wrote:
>>
>>     
>>> This is from the Steam Update Page.
>>>
>>> /Sticky bombs now get a reduced close range damage ramp up (like Rocket
>>> Launcher & Syringe Gun)
>>> Ultimately reduces damage done by sticky bombs to enemies <512 units
>>> from the Demoman/
>>>
>>> So, which is it. Pipes or stickies? o_O
>>>
>>> Jason Ruymen wrote:
>>>       
>>>> A required update for Team Fortress 2, along with an optional update
>>>>         
>> for
>>     
>>> Day of Defeat: Source has been released.  Please run hldsupdatetool to
>>> receive the update.  The specific changes include:
>>>       
>>>> - Pipebombs now get a reduced close range damage ramp up (like Rocket
>>>>         
>>> Launcher & Syringe Gun)
>>>       
>>>>         - Ultimately reduces damage done by pipebombs to enemies <512
>>>>         
>>> units from the Demoman
>>>       
>>>> - Moved the unlockable system over to the new item backend:
>>>>         - Added a warning dialog to the loadout screen telling clients
>>>>         
>>> when the server they're on could not get their loadout
>>>       
>>>> - Made "tf_damage_disablespread" a replicated convar, so clients can
>>>>         
>> see
>>     
>>> the value of it on the server they're connected to
>>>       
>>>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
>>>>         
>> to
>>     
>>> better explain its function now that stalemate is optional
>>>       
>>>> - Protected several more commands from client exploitation
>>>> - Fixed muzzle flashes & shell ejections still playing when viewmodels
>>>>         
>>> are hidden
>>>       
>>>> - Server tags can now be used to include or exclude servers from the
>>>>         
>> list
>>     
>>>> Jason
>>>>
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>>     
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