Ahh, you're right. Got a bit confused, been so long since I played TFC...

msleeper wrote:
> Stickies are Pipes, play more TFC. Grenades are Grenades.
>
> On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote:
>   
>> This is from the Steam Update Page.
>>
>> /Sticky bombs now get a reduced close range damage ramp up (like Rocket 
>> Launcher & Syringe Gun)
>> Ultimately reduces damage done by sticky bombs to enemies <512 units 
>> from the Demoman/
>>
>> So, which is it. Pipes or stickies? o_O
>>
>> Jason Ruymen wrote:
>>     
>>> A required update for Team Fortress 2, along with an optional update for 
>>> Day of Defeat: Source has been released.  Please run hldsupdatetool to 
>>> receive the update.  The specific changes include:
>>>
>>> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
>>> Launcher & Syringe Gun)
>>>         - Ultimately reduces damage done by pipebombs to enemies <512 units 
>>> from the Demoman
>>> - Moved the unlockable system over to the new item backend:
>>>         - Added a warning dialog to the loadout screen telling clients when 
>>> the server they're on could not get their loadout
>>> - Made "tf_damage_disablespread" a replicated convar, so clients can see 
>>> the value of it on the server they're connected to
>>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
>>> better explain its function now that stalemate is optional
>>> - Protected several more commands from client exploitation
>>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are 
>>> hidden
>>> - Server tags can now be used to include or exclude servers from the list
>>>
>>> Jason
>>>
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>>>   
>>>       
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>
>
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