Is this related to the new update:

http://forums.steampowered.com/forums/showthread.php?t=803775

http://forums.steampowered.com/forums/showthread.php?t=803774

Just thought I would post those threads here.

Thanks,
Daniel

--------------------------------------------------
From: "msleeper" <[email protected]>
Sent: 17 February, 2009 01:13
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable> 
Anyone else notice that TF2 is now using the new STEAM_1:X:XXXX IDs?
>
> Anyone running scripts/plugins dependent on SteamID, make sure they are
> compatible!
>
> On Mon, 2009-02-16 at 16:30 -0800, Jason Ruymen wrote:
>> A required update for Team Fortress 2, along with an optional update for 
>> Day of Defeat: Source has been released.  Please run hldsupdatetool to 
>> receive the update.  The specific changes include:
>>
>> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
>> Launcher & Syringe Gun)
>>         - Ultimately reduces damage done by pipebombs to enemies <512 
>> units from the Demoman
>> - Moved the unlockable system over to the new item backend:
>>         - Added a warning dialog to the loadout screen telling clients 
>> when the server they're on could not get their loadout
>> - Made "tf_damage_disablespread" a replicated convar, so clients can see 
>> the value of it on the server they're connected to
>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
>> better explain its function now that stalemate is optional
>> - Protected several more commands from client exploitation
>> - Fixed muzzle flashes & shell ejections still playing when viewmodels 
>> are hidden
>> - Server tags can now be used to include or exclude servers from the list
>>
>> Jason
>>
>> _______________________________________________
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>> please visit:
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>
>
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