You're right, it was mean.

I'm sorry.

But don't think it didn't cost me time either though, I could have
hack-fixed it by changing all of my stored steamids to STEAM_1, but I
actually changed how I handle the steamids to immunize myself from future
changes and this cost me a fair amount of time.

A plugin could have also been released to revert the id's to STEAM_0 (it's
actually easy to do) as well, but it's been reverted, so moot point now.

- voogru.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Patrick Shelley
Sent: Tuesday, February 17, 2009 7:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Orange Box Engine Update Released

Spencer, yes your clever, yes this change caused a lot of trouble to folk,
but be a bit more humble ffs

On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald <
[email protected]> wrote:

> Updated the engine to report SteamIDs using the Steam_0 format instead of
> Steam_1
>
> Hahahahahahaha
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason Ruymen
> Sent: Tuesday, February 17, 2009 6:44 PM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]; [email protected]
> Subject: [hlds] Orange Box Engine Update Released
>
> Updates to the Orange Box Engine have been released.  The updates are
> optional for Team Fortress 2 and Day of Defeat: Source.  The specific
> changes include:
>
> - Updated the engine to report SteamIDs using the Steam_0 format instead
of
> Steam_1
> - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods
> running the current Orange Box engine
> - Reverted the change that capped rate at 30000
>
> Jason
>
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