Thx for fixing the rate 30000 issue :)

2009/2/18 Spencer 'voogru' MacDonald <voo...@voogru.com>:
> You're right, it was mean.
>
> I'm sorry.
>
> But don't think it didn't cost me time either though, I could have
> hack-fixed it by changing all of my stored steamids to STEAM_1, but I
> actually changed how I handle the steamids to immunize myself from future
> changes and this cost me a fair amount of time.
>
> A plugin could have also been released to revert the id's to STEAM_0 (it's
> actually easy to do) as well, but it's been reverted, so moot point now.
>
> - voogru.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
> Sent: Tuesday, February 17, 2009 7:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Orange Box Engine Update Released
>
> Spencer, yes your clever, yes this change caused a lot of trouble to folk,
> but be a bit more humble ffs
>
> On Tue, Feb 17, 2009 at 11:50 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
>> Updated the engine to report SteamIDs using the Steam_0 format instead of
>> Steam_1
>>
>> Hahahahahahaha
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
>> Sent: Tuesday, February 17, 2009 6:44 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
>> Subject: [hlds] Orange Box Engine Update Released
>>
>> Updates to the Orange Box Engine have been released.  The updates are
>> optional for Team Fortress 2 and Day of Defeat: Source.  The specific
>> changes include:
>>
>> - Updated the engine to report SteamIDs using the Steam_0 format instead
> of
>> Steam_1
>> - Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods
>> running the current Orange Box engine
>> - Reverted the change that capped rate at 30000
>>
>> Jason
>>
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