Perhaps I'm just overlooking the obvious here, but am I missing something about some dual payload map/game type?
Shawn P. Zipay Site Director Total Gaming Network -- http://www.totalgamingnetwork.com MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net On Tue, Feb 24, 2009 at 10:26 PM, Spencer 'voogru' MacDonald < [email protected]> wrote: > yay > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jason Ruymen > Sent: Tuesday, February 24, 2009 10:20 PM > To: Half-Life dedicated Win32 server mailing list; > [email protected]; [email protected] > Subject: [hlds] Team Fortress 2 Update Available > > The required update for Team Fortress 2 is now live. Please run > hldsupdatetool to receive it. The specific changes include: > > New features: > - Added The Force-A-Nature, The Sandman, and Bonk! > - Added 35 new Scout achievements. > - Added crit boosted on/off sound effects. > - Added new sounds for upgraded teleporters. > - Added new sound for a fully charged medic dying. > - Add bonus points section to scores. > - Scouts earn a bonus point for killing Medics who are actively > healing a target. > - Added several new speech concepts, mostly hooked up to new Scout lines. > - Added new "Remember last weapon between lives" option to the Multiplayer > Advanced dialog. > - Spies can now control which weapon the enemy team sees them holding. > Hitting the "last disguise" key while disguised updates the disguise to > show > the Spy's currently held weapon. > - Added several new Arena mode announcer speech events. > - Added "First Blood" to Arena mode. > - Removed 2x item respawn times in arena. > - Changed backstab handling to fix facestabs. > - Spies disguised as enemy team can now see player IDs for enemies. > > New maps: > - Added community maps: cp_egypt, arena_watchtower, and cp_junction. > - Updated cp_fastlane with Arttu's new version. > > Mapmaker requests: > - Added new input for forward speed modifier to FuncTrainTrain. > - Added TeleportToPathTrack input to func_tracktrain. > > Bugfixes: > - Fixed a bug where players would sometimes gib from non-gib damage kills. > - Fixed stat screen showing an entry for a class called "map." > - Fixed item model panels not using team skins. > - Fixed obscure bug where spectators were able to carry the flag. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

