My East coast and German servers updated in about 3 minutes. My Texas servers are still mostly downloading the server.dll file.
On Tue, Feb 24, 2009 at 10:31 PM, Aaron Rapp <[email protected]> wrote: > Been sitting here for 10 minutes....and the update has not begun. It's just > sitting there doing nothing. I've restarted the updated on one of our > servers, but that didn't make any difference. > > It was slow before, on the other big updates, but not like this. > > Aaron Rapp > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Matt Ferraro > Sent: Tuesday, February 24, 2009 7:28 PM > To: [email protected] > Subject: Re: [hlds] Team Fortress 2 Update Available > > > W00t! > > > http://www.kodakgallery.com/MyGallery.jsp?UV=857854016401_435421107306 > > > > > > > > From: [email protected] > > To: [email protected]; [email protected]; > [email protected] > > Date: Tue, 24 Feb 2009 19:19:32 -0800 > > Subject: [hlds] Team Fortress 2 Update Available > > > > The required update for Team Fortress 2 is now live. Please run > hldsupdatetool to receive it. The specific changes include: > > > > New features: > > - Added The Force-A-Nature, The Sandman, and Bonk! > > - Added 35 new Scout achievements. > > - Added crit boosted on/off sound effects. > > - Added new sounds for upgraded teleporters. > > - Added new sound for a fully charged medic dying. > > - Add bonus points section to scores. > > - Scouts earn a bonus point for killing Medics who are actively healing a > target. > > - Added several new speech concepts, mostly hooked up to new Scout lines. > > - Added new "Remember last weapon between lives" option to the > Multiplayer > Advanced dialog. > > - Spies can now control which weapon the enemy team sees them holding. > Hitting the "last disguise" key while disguised updates the disguise to > show > the Spy's currently held weapon. > > - Added several new Arena mode announcer speech events. > > - Added "First Blood" to Arena mode. > > - Removed 2x item respawn times in arena. > > - Changed backstab handling to fix facestabs. > > - Spies disguised as enemy team can now see player IDs for enemies. > > > > New maps: > > - Added community maps: cp_egypt, arena_watchtower, and cp_junction. > > - Updated cp_fastlane with Arttu's new version. > > > > Mapmaker requests: > > - Added new input for forward speed modifier to FuncTrainTrain. > > - Added TeleportToPathTrack input to func_tracktrain. > > > > Bugfixes: > > - Fixed a bug where players would sometimes gib from non-gib damage > kills. > > - Fixed stat screen showing an entry for a class called "map." > > - Fixed item model panels not using team skins. > > - Fixed obscure bug where spectators were able to carry the flag. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

