No, of course not. That picture was just a trick. Not part of the update,
clearly!

On Tue, Feb 24, 2009 at 10:30 PM, Shawn Zipay <[email protected]> wrote:

> Perhaps I'm just overlooking the obvious here, but am I missing something
> about some dual payload map/game type?
>
>
> Shawn P. Zipay
> Site Director
>
> Total Gaming Network -- http://www.totalgamingnetwork.com
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Tue, Feb 24, 2009 at 10:26 PM, Spencer 'voogru' MacDonald <
> [email protected]> wrote:
>
> > yay
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Jason Ruymen
> > Sent: Tuesday, February 24, 2009 10:20 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected]; [email protected]
> > Subject: [hlds] Team Fortress 2 Update Available
> >
> > The required update for Team Fortress 2 is now live.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > New features:
> >  - Added The Force-A-Nature, The Sandman, and Bonk!
> >  - Added 35 new Scout achievements.
> >  - Added crit boosted on/off sound effects.
> >  - Added new sounds for upgraded teleporters.
> >  - Added new sound for a fully charged medic dying.
> >  - Add bonus points section to scores.
> >      - Scouts earn a bonus point for killing Medics who are actively
> > healing a target.
> >  - Added several new speech concepts, mostly hooked up to new Scout
> lines.
> >  - Added new "Remember last weapon between lives" option to the
> Multiplayer
> > Advanced dialog.
> >  - Spies can now control which weapon the enemy team sees them holding.
> > Hitting the "last disguise" key while disguised updates the disguise to
> > show
> > the Spy's currently held weapon.
> >  - Added several new Arena mode announcer speech events.
> >  - Added "First Blood" to Arena mode.
> >  - Removed 2x item respawn times in arena.
> >  - Changed backstab handling to fix facestabs.
> >  - Spies disguised as enemy team can now see player IDs for enemies.
> >
> > New maps:
> >  - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
> >  - Updated cp_fastlane with Arttu's new version.
> >
> > Mapmaker requests:
> >  - Added new input for forward speed modifier to FuncTrainTrain.
> >  - Added TeleportToPathTrack input to func_tracktrain.
> >
> > Bugfixes:
> >  - Fixed a bug where players would sometimes gib from non-gib damage
> kills.
> >  - Fixed stat screen showing an entry for a class called "map."
> >  - Fixed item model panels not using team skins.
> >  - Fixed obscure bug where spectators were able to carry the flag.
> >
> > Jason
> >
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> >
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