No, of course not. That picture was just a trick. Not part of the update, clearly!
On Tue, Feb 24, 2009 at 10:30 PM, Shawn Zipay <[email protected]> wrote: > Perhaps I'm just overlooking the obvious here, but am I missing something > about some dual payload map/game type? > > > Shawn P. Zipay > Site Director > > Total Gaming Network -- http://www.totalgamingnetwork.com > MyInternetServices -- http://www.myinternetservices.com > CS-Nation -- http://www.csnation.net > > > On Tue, Feb 24, 2009 at 10:26 PM, Spencer 'voogru' MacDonald < > [email protected]> wrote: > > > yay > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Jason Ruymen > > Sent: Tuesday, February 24, 2009 10:20 PM > > To: Half-Life dedicated Win32 server mailing list; > > [email protected]; [email protected] > > Subject: [hlds] Team Fortress 2 Update Available > > > > The required update for Team Fortress 2 is now live. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > New features: > > - Added The Force-A-Nature, The Sandman, and Bonk! > > - Added 35 new Scout achievements. > > - Added crit boosted on/off sound effects. > > - Added new sounds for upgraded teleporters. > > - Added new sound for a fully charged medic dying. > > - Add bonus points section to scores. > > - Scouts earn a bonus point for killing Medics who are actively > > healing a target. > > - Added several new speech concepts, mostly hooked up to new Scout > lines. > > - Added new "Remember last weapon between lives" option to the > Multiplayer > > Advanced dialog. > > - Spies can now control which weapon the enemy team sees them holding. > > Hitting the "last disguise" key while disguised updates the disguise to > > show > > the Spy's currently held weapon. > > - Added several new Arena mode announcer speech events. > > - Added "First Blood" to Arena mode. > > - Removed 2x item respawn times in arena. > > - Changed backstab handling to fix facestabs. > > - Spies disguised as enemy team can now see player IDs for enemies. > > > > New maps: > > - Added community maps: cp_egypt, arena_watchtower, and cp_junction. > > - Updated cp_fastlane with Arttu's new version. > > > > Mapmaker requests: > > - Added new input for forward speed modifier to FuncTrainTrain. > > - Added TeleportToPathTrack input to func_tracktrain. > > > > Bugfixes: > > - Fixed a bug where players would sometimes gib from non-gib damage > kills. > > - Fixed stat screen showing an entry for a class called "map." > > - Fixed item model panels not using team skins. > > - Fixed obscure bug where spectators were able to carry the flag. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

