yay

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason Ruymen
Sent: Tuesday, February 24, 2009 10:20 PM
To: Half-Life dedicated Win32 server mailing list;
[email protected]; [email protected]
Subject: [hlds] Team Fortress 2 Update Available

The required update for Team Fortress 2 is now live.  Please run
hldsupdatetool to receive it.  The specific changes include:

New features:
 - Added The Force-A-Nature, The Sandman, and Bonk!
 - Added 35 new Scout achievements.
 - Added crit boosted on/off sound effects.
 - Added new sounds for upgraded teleporters.
 - Added new sound for a fully charged medic dying.
 - Add bonus points section to scores.
      - Scouts earn a bonus point for killing Medics who are actively
healing a target.
 - Added several new speech concepts, mostly hooked up to new Scout lines.
 - Added new "Remember last weapon between lives" option to the Multiplayer
Advanced dialog.
 - Spies can now control which weapon the enemy team sees them holding.
Hitting the "last disguise" key while disguised updates the disguise to show
the Spy's currently held weapon.
 - Added several new Arena mode announcer speech events.
 - Added "First Blood" to Arena mode.
 - Removed 2x item respawn times in arena.
 - Changed backstab handling to fix facestabs.
 - Spies disguised as enemy team can now see player IDs for enemies.

New maps:
 - Added community maps: cp_egypt, arena_watchtower, and cp_junction.
 - Updated cp_fastlane with Arttu's new version.

Mapmaker requests:
 - Added new input for forward speed modifier to FuncTrainTrain.
 - Added TeleportToPathTrack input to func_tracktrain.

Bugfixes:
 - Fixed a bug where players would sometimes gib from non-gib damage kills.
 - Fixed stat screen showing an entry for a class called "map."
 - Fixed item model panels not using team skins.
 - Fixed obscure bug where spectators were able to carry the flag.

Jason

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