Dunno what error I am getting but my server won't start and is creating a
minidump right away. Dunno how to read minidumps.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Tuesday, February 24, 2009 20:30
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Anyone getting this error?
---------------------------
Engine Error
---------------------------
Host_Error: Overflow error writing string table baseline Scenes


---------------------------
OK
---------------------------


On Tue, Feb 24, 2009 at 11:28 PM, msleeper <[email protected]> wrote:

> I'm on linux, and I have 4 servers but only 1 is crashing it seems.
>
>
> On Wed, 2009-02-25 at 15:22 +1100, Arg! wrote:
> > for me, sourcemod 1.1 on win32 is crashing the server on startup, moving
> the
> > vdf file it loads fine.
> >
> > sourcemod must need some fixing, at least on windows.
> >
> > On Wed, Feb 25, 2009 at 3:17 PM, msleeper <[email protected]>
> wrote:
> >
> > > Crashed again, here's the coredump.
> > >
> > > http://www.msleeper.com/core.7186
> > >
> > > On Tue, 2009-02-24 at 22:37 -0500, msleeper wrote:
> > > > I am getting crashes, at least 2 so far, not sure of the cause yet.
> > > > Anyone else experiencing this? Running linux here.
> > > >
> > > >
> > > > On Tue, 2009-02-24 at 19:19 -0800, Jason Ruymen wrote:
> > > > > The required update for Team Fortress 2 is now live.  Please run
> > > hldsupdatetool to receive it.  The specific changes include:
> > > > >
> > > > > New features:
> > > > >  - Added The Force-A-Nature, The Sandman, and Bonk!
> > > > >  - Added 35 new Scout achievements.
> > > > >  - Added crit boosted on/off sound effects.
> > > > >  - Added new sounds for upgraded teleporters.
> > > > >  - Added new sound for a fully charged medic dying.
> > > > >  - Add bonus points section to scores.
> > > > >       - Scouts earn a bonus point for killing Medics who are
> actively
> > > healing a target.
> > > > >  - Added several new speech concepts, mostly hooked up to new
Scout
> > > lines.
> > > > >  - Added new "Remember last weapon between lives" option to the
> > > Multiplayer Advanced dialog.
> > > > >  - Spies can now control which weapon the enemy team sees them
> holding.
> > > Hitting the "last disguise" key while disguised updates the disguise
to
> show
> > > the Spy's currently held weapon.
> > > > >  - Added several new Arena mode announcer speech events.
> > > > >  - Added "First Blood" to Arena mode.
> > > > >  - Removed 2x item respawn times in arena.
> > > > >  - Changed backstab handling to fix facestabs.
> > > > >  - Spies disguised as enemy team can now see player IDs for
> enemies.
> > > > >
> > > > > New maps:
> > > > >  - Added community maps: cp_egypt, arena_watchtower, and
> cp_junction.
> > > > >  - Updated cp_fastlane with Arttu's new version.
> > > > >
> > > > > Mapmaker requests:
> > > > >  - Added new input for forward speed modifier to FuncTrainTrain.
> > > > >  - Added TeleportToPathTrack input to func_tracktrain.
> > > > >
> > > > > Bugfixes:
> > > > >  - Fixed a bug where players would sometimes gib from non-gib
> damage
> > > kills.
> > > > >  - Fixed stat screen showing an entry for a class called "map."
> > > > >  - Fixed item model panels not using team skins.
> > > > >  - Fixed obscure bug where spectators were able to carry the flag.
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
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> archives,
> > > please visit:
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> > > >
> > > >
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> > >
> > >
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> > >
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>
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