same, i removed all plugins and it still occurs

Satoshi wrote:
> Dunno what error I am getting but my server won't start and is creating a
> minidump right away. Dunno how to read minidumps.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Tuesday, February 24, 2009 20:30
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Anyone getting this error?
> ---------------------------
> Engine Error
> ---------------------------
> Host_Error: Overflow error writing string table baseline Scenes
>
>
> ---------------------------
> OK
> ---------------------------
>
>
> On Tue, Feb 24, 2009 at 11:28 PM, msleeper <[email protected]> wrote:
>
>   
>> I'm on linux, and I have 4 servers but only 1 is crashing it seems.
>>
>>
>> On Wed, 2009-02-25 at 15:22 +1100, Arg! wrote:
>>     
>>> for me, sourcemod 1.1 on win32 is crashing the server on startup, moving
>>>       
>> the
>>     
>>> vdf file it loads fine.
>>>
>>> sourcemod must need some fixing, at least on windows.
>>>
>>> On Wed, Feb 25, 2009 at 3:17 PM, msleeper <[email protected]>
>>>       
>> wrote:
>>     
>>>> Crashed again, here's the coredump.
>>>>
>>>> http://www.msleeper.com/core.7186
>>>>
>>>> On Tue, 2009-02-24 at 22:37 -0500, msleeper wrote:
>>>>         
>>>>> I am getting crashes, at least 2 so far, not sure of the cause yet.
>>>>> Anyone else experiencing this? Running linux here.
>>>>>
>>>>>
>>>>> On Tue, 2009-02-24 at 19:19 -0800, Jason Ruymen wrote:
>>>>>           
>>>>>> The required update for Team Fortress 2 is now live.  Please run
>>>>>>             
>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>         
>>>>>> New features:
>>>>>>  - Added The Force-A-Nature, The Sandman, and Bonk!
>>>>>>  - Added 35 new Scout achievements.
>>>>>>  - Added crit boosted on/off sound effects.
>>>>>>  - Added new sounds for upgraded teleporters.
>>>>>>  - Added new sound for a fully charged medic dying.
>>>>>>  - Add bonus points section to scores.
>>>>>>       - Scouts earn a bonus point for killing Medics who are
>>>>>>             
>> actively
>>     
>>>> healing a target.
>>>>         
>>>>>>  - Added several new speech concepts, mostly hooked up to new
>>>>>>             
> Scout
>   
>>>> lines.
>>>>         
>>>>>>  - Added new "Remember last weapon between lives" option to the
>>>>>>             
>>>> Multiplayer Advanced dialog.
>>>>         
>>>>>>  - Spies can now control which weapon the enemy team sees them
>>>>>>             
>> holding.
>>     
>>>> Hitting the "last disguise" key while disguised updates the disguise
>>>>         
> to
>   
>> show
>>     
>>>> the Spy's currently held weapon.
>>>>         
>>>>>>  - Added several new Arena mode announcer speech events.
>>>>>>  - Added "First Blood" to Arena mode.
>>>>>>  - Removed 2x item respawn times in arena.
>>>>>>  - Changed backstab handling to fix facestabs.
>>>>>>  - Spies disguised as enemy team can now see player IDs for
>>>>>>             
>> enemies.
>>     
>>>>>> New maps:
>>>>>>  - Added community maps: cp_egypt, arena_watchtower, and
>>>>>>             
>> cp_junction.
>>     
>>>>>>  - Updated cp_fastlane with Arttu's new version.
>>>>>>
>>>>>> Mapmaker requests:
>>>>>>  - Added new input for forward speed modifier to FuncTrainTrain.
>>>>>>  - Added TeleportToPathTrack input to func_tracktrain.
>>>>>>
>>>>>> Bugfixes:
>>>>>>  - Fixed a bug where players would sometimes gib from non-gib
>>>>>>             
>> damage
>>     
>>>> kills.
>>>>         
>>>>>>  - Fixed stat screen showing an entry for a class called "map."
>>>>>>  - Fixed item model panels not using team skins.
>>>>>>  - Fixed obscure bug where spectators were able to carry the flag.
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
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>>>>>>             
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>>     
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>>>>         
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>             
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>>>>>           
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>>     
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>>>>         
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