Ok so how is farming cheating?  I want you to explain this to me.

If an achievement says "kill 3 people while ubercharged" and you do  
it, regardless of whether or not you're in a "real" game how are you  
not accomplishing it?  I have yet to see "kill 3 people, while  
ubercharged, on cp_well with the score 0-1 with 4:32 left on the  
clock" as an achievement.

This is probably the worst plugin I've ever seen.  It's mind blowing  
to me that you're so worried about people getting unlockable weapons  
that you'll ban them over it.

"Complacency towards farming" is probably my favorite phrase ever  
now.  I can't believe you were serious when you typed that up.


On Feb 25, 2009, at 1:29 PM, msleeper wrote:

> "Not having the time" isn't a justifiable reason to cheat. Sorry.
>
>
> On Wed, 2009-02-25 at 16:22 -0500, Aj Collins wrote:
>> If Valve wanted to stop achievement farming servers, they would  
>> have set up
>> a server blacklist a long, long time ago. Besides, there are people  
>> who just
>> don't have the time (some people actually have a life and work!) to  
>> spend
>> killing millions of people to unlock an achievement. By the time  
>> that they
>> do, the game will most likely be replaced with the next  
>> installment. Also,
>> unlocks are a crock of crap to new players as they will get pissed  
>> off and
>> leave by older, younger players having more powerful guns while  
>> they have
>> shit guns. If achievement farming on farming servers keeps them  
>> playing back
>> in my or someone else's server, I'm all for it.
>>
>> On Wed, Feb 25, 2009 at 4:11 PM, msleeper <[email protected]>  
>> wrote:
>>
>>> I have a really strong feeling that Valve has found a way to catch
>>> people who use that too, now that everything is using the Steam  
>>> Cloud.
>>> The fact that they caught people who used the weapon glitch, and  
>>> that
>>> they are "awaiting the ways we will disappoint them" give me hope  
>>> that
>>> they finally have.
>>>
>>> http://teamfortress.com/post.php?id=2262
>>>
>>> Maybe honest players will finally prevail.
>>>
>>>
>>>
>>> On Wed, 2009-02-25 at 13:04 -0800, Blood Letter wrote:
>>>> Why farm when you can just use the unlocker?
>>>>
>>>>> Date: Wed, 25 Feb 2009 22:01:52 +0100
>>>>> From: [email protected]
>>>>> To: [email protected]
>>>>> Subject: Re: [hlds] Achievement Farmer Honeypot
>>>>>
>>>>> Great, I gonna install that on my 24/7 achievement farming  
>>>>> server... Or
>>>>> wait... No, I won't.
>>>>> Have fun with an empty server.
>>>>>
>>>>> Stuff like this encourages me to open up another farming server...
>>>>>
>>>>> msleeper schrieb:
>>>>>> I have written a honeypot plugin for SourceMod that will autoban
>>> anyone
>>>>>> who earns an achievement in the server. If there is any other  
>>>>>> admins
>>> out
>>>>>> there who think that complacency towards farming needs to end,  
>>>>>> this
>>> is
>>>>>> step one.
>>>>>>
>>>>>> I have been running this since the moment the Scout update came  
>>>>>> out
>>> last
>>>>>> night and, at time of writing this, 1890 farmers have been  
>>>>>> caught and
>>>>>> stopped.
>>>>>>
>>>>>> The plugin is here:
>>> http://forums.alliedmods.net/showthread.php?t=86402
>>>>>> My publicly available list of farmers is here:
>>>>>> http://www.msleeper.com/tf2-achievement-farmers.html
>>>>>>
>>>>>> I'm really not interested in mucking up the list with personal
>>> opinions
>>>>>> about whether or not farming is right, or honeypotting farmers is
>>> wrong,
>>>>>> but if you want to discuss you can always join IRC.
>>>>>>
>>>>>>
>>>>>> Sent from my honeypot
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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