I care? It's all in fun .... Just roll with it. :P

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Aj Collins
Sent: Friday, March 13, 2009 12:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

msleeper, I don't believe anyone on here cares.

On Fri, Mar 13, 2009 at 6:04 PM, msleeper <[email protected]>
wrote:

> Threat level increased to "D:" or Severe Patch Threat.
>
> http://www.myphpsig.com/hldsthreat.jpg
>
> Thanks Jason!
>
>
> On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
> > A required update for Team Fortress 2 is coming.  It will probably 
> > be
> available in about 30 minutes.  The specific include:
> >
> > - Players who are stunned by a Scout now take 50% less damage
> > - Increased the minimum distance to stun a player with the Sandman
> > - Fixed problem where clients were unable to join a team or maintain

> > a
> connection to the server
> > - Fixed Scout taunt kill achievement firing for people who didn't
> actually qualify
> > - Fixed client crash in when creating muzzle flash effects
> > - Fixed client crash when determining which disguise weapon to use 
> > for a
> spy
> > - Fixed Natascha's chain not being drawn on the view model
> > - Fixed stun code regression that resulted in a subtle reduction of
> Natascha's slowdown effect
> > - Fixed rocket & grenade jumps not propelling players as far as 
> > they're
> supposed to
> >
> > And with this update, you will no longer need to run with
> "-NoQueuedPacketThread".
> >
> > Jason
> >
> > _______________________________________________
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>
>
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