Be happy you can download -- I'm unable to even download, it keeps
retrying.  It just was able to and said the server was already up to
date (which I know it isn't).

Ugh..

Just be patient...

On Fri, Mar 13, 2009 at 6:27 PM, Ben B <[email protected]> wrote:
> downloading the content at .00001 snail speed. :(
>
> On Fri, Mar 13, 2009 at 4:19 PM, turb0z <[email protected]> wrote:
>
>> Update appears to be released, downloading the content now.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Rick Payton
>> Sent: Friday, March 13, 2009 5:17 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>
>> I care? It's all in fun .... Just roll with it. :P
>>
>> -mauirixxx
>> - Sent from my #hlserveradmins IRC fanboyism
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Aj Collins
>> Sent: Friday, March 13, 2009 12:12 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>
>> msleeper, I don't believe anyone on here cares.
>>
>> On Fri, Mar 13, 2009 at 6:04 PM, msleeper <[email protected]>
>> wrote:
>>
>> > Threat level increased to "D:" or Severe Patch Threat.
>> >
>> > http://www.myphpsig.com/hldsthreat.jpg
>> >
>> > Thanks Jason!
>> >
>> >
>> > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
>> > > A required update for Team Fortress 2 is coming.  It will probably
>> > > be
>> > available in about 30 minutes.  The specific include:
>> > >
>> > > - Players who are stunned by a Scout now take 50% less damage
>> > > - Increased the minimum distance to stun a player with the Sandman
>> > > - Fixed problem where clients were unable to join a team or maintain
>>
>> > > a
>> > connection to the server
>> > > - Fixed Scout taunt kill achievement firing for people who didn't
>> > actually qualify
>> > > - Fixed client crash in when creating muzzle flash effects
>> > > - Fixed client crash when determining which disguise weapon to use
>> > > for a
>> > spy
>> > > - Fixed Natascha's chain not being drawn on the view model
>> > > - Fixed stun code regression that resulted in a subtle reduction of
>> > Natascha's slowdown effect
>> > > - Fixed rocket & grenade jumps not propelling players as far as
>> > > they're
>> > supposed to
>> > >
>> > > And with this update, you will no longer need to run with
>> > "-NoQueuedPacketThread".
>> > >
>> > > Jason
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>>
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
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>>
>> _______________________________________________
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>
>
>
> --
> From Ben B. (Goerge)
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
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