Be happy you can download -- I'm unable to even download, it keeps retrying. It just was able to and said the server was already up to date (which I know it isn't).
Ugh.. Just be patient... On Fri, Mar 13, 2009 at 6:27 PM, Ben B <[email protected]> wrote: > downloading the content at .00001 snail speed. :( > > On Fri, Mar 13, 2009 at 4:19 PM, turb0z <[email protected]> wrote: > >> Update appears to be released, downloading the content now. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Rick Payton >> Sent: Friday, March 13, 2009 5:17 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2 Update Coming >> >> I care? It's all in fun .... Just roll with it. :P >> >> -mauirixxx >> - Sent from my #hlserveradmins IRC fanboyism >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Aj Collins >> Sent: Friday, March 13, 2009 12:12 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2 Update Coming >> >> msleeper, I don't believe anyone on here cares. >> >> On Fri, Mar 13, 2009 at 6:04 PM, msleeper <[email protected]> >> wrote: >> >> > Threat level increased to "D:" or Severe Patch Threat. >> > >> > http://www.myphpsig.com/hldsthreat.jpg >> > >> > Thanks Jason! >> > >> > >> > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: >> > > A required update for Team Fortress 2 is coming. It will probably >> > > be >> > available in about 30 minutes. The specific include: >> > > >> > > - Players who are stunned by a Scout now take 50% less damage >> > > - Increased the minimum distance to stun a player with the Sandman >> > > - Fixed problem where clients were unable to join a team or maintain >> >> > > a >> > connection to the server >> > > - Fixed Scout taunt kill achievement firing for people who didn't >> > actually qualify >> > > - Fixed client crash in when creating muzzle flash effects >> > > - Fixed client crash when determining which disguise weapon to use >> > > for a >> > spy >> > > - Fixed Natascha's chain not being drawn on the view model >> > > - Fixed stun code regression that resulted in a subtle reduction of >> > Natascha's slowdown effect >> > > - Fixed rocket & grenade jumps not propelling players as far as >> > > they're >> > supposed to >> > > >> > > And with this update, you will no longer need to run with >> > "-NoQueuedPacketThread". >> > > >> > > Jason >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > From Ben B. (Goerge) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

