yup.. 2 servers updates.. the rest have been sitting trying to update 
for 30 mins +

cant download..

Steven Sumichrast wrote:
> Be happy you can download -- I'm unable to even download, it keeps
> retrying.  It just was able to and said the server was already up to
> date (which I know it isn't).
>
> Ugh..
>
> Just be patient...
>
> On Fri, Mar 13, 2009 at 6:27 PM, Ben B <[email protected]> wrote:
>   
>> downloading the content at .00001 snail speed. :(
>>
>> On Fri, Mar 13, 2009 at 4:19 PM, turb0z <[email protected]> wrote:
>>
>>     
>>> Update appears to be released, downloading the content now.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Rick Payton
>>> Sent: Friday, March 13, 2009 5:17 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>>
>>> I care? It's all in fun .... Just roll with it. :P
>>>
>>> -mauirixxx
>>> - Sent from my #hlserveradmins IRC fanboyism
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Aj Collins
>>> Sent: Friday, March 13, 2009 12:12 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Coming
>>>
>>> msleeper, I don't believe anyone on here cares.
>>>
>>> On Fri, Mar 13, 2009 at 6:04 PM, msleeper <[email protected]>
>>> wrote:
>>>
>>>       
>>>> Threat level increased to "D:" or Severe Patch Threat.
>>>>
>>>> http://www.myphpsig.com/hldsthreat.jpg
>>>>
>>>> Thanks Jason!
>>>>
>>>>
>>>> On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
>>>>         
>>>>> A required update for Team Fortress 2 is coming.  It will probably
>>>>> be
>>>>>           
>>>> available in about 30 minutes.  The specific include:
>>>>         
>>>>> - Players who are stunned by a Scout now take 50% less damage
>>>>> - Increased the minimum distance to stun a player with the Sandman
>>>>> - Fixed problem where clients were unable to join a team or maintain
>>>>>           
>>>>> a
>>>>>           
>>>> connection to the server
>>>>         
>>>>> - Fixed Scout taunt kill achievement firing for people who didn't
>>>>>           
>>>> actually qualify
>>>>         
>>>>> - Fixed client crash in when creating muzzle flash effects
>>>>> - Fixed client crash when determining which disguise weapon to use
>>>>> for a
>>>>>           
>>>> spy
>>>>         
>>>>> - Fixed Natascha's chain not being drawn on the view model
>>>>> - Fixed stun code regression that resulted in a subtle reduction of
>>>>>           
>>>> Natascha's slowdown effect
>>>>         
>>>>> - Fixed rocket & grenade jumps not propelling players as far as
>>>>> they're
>>>>>           
>>>> supposed to
>>>>         
>>>>> And with this update, you will no longer need to run with
>>>>>           
>>>> "-NoQueuedPacketThread".
>>>>         
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>>           
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>         
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
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>>>
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>>>
>>>       
>>
>> --
>> From Ben B. (Goerge)
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
>
> _______________________________________________
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> visit:
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>
>   

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