Tf2 is still creating a minidump when the srcds is executed (assertion failed...), win2k3 x64
I emailed you the mdmp last week if it helped... ________________________________ From: Jason Ruymen <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]>; "[email protected]" <[email protected]> Sent: Friday, March 13, 2009 4:55:41 PM Subject: [hlds] Team Fortress 2 Update Coming A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket & grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with "-NoQueuedPacketThread". Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

