It has nothing to do with server uptime - the steam servers restarted and you lost connection. Restarting the server should reestablish it, assuming steam is back up.
- Neph On Mon, Mar 16, 2009 at 1:01 PM, Kaspars <[email protected]> wrote: > I can confirm, that server after about 20h uptime starts to kick players > with invalid steam id's message. Loadout stops working, too with some weird > messages: > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 > (k_EItemRequestResultUnknownError). > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 > (k_EItemRequestResultUnknownError). > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 > (k_EItemRequestResultUnknownError). > > > 2009/3/16 MAtt <[email protected]> > >> Looks like someone pulled the plug! >> >> http://store.steampowered.com/stats/ >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Marlon Wolterink >> Sent: Monday, March 16, 2009 3:40 PM >> To: [email protected] >> Subject: [hlds] Invalid SteamID's >> >> Hey, >> On our tf2 server one player after the other disconnects because of >> ''invalid steam id's" >> Happens on all of our servers, located in the netherlands and Germany. >> Annyone else having this issue? >> >> Cheers, >> Marlon a.k.a Doelwit >> www.lethal-zone.eu >> >> -----Oorspronkelijk bericht----- >> Van: [email protected] >> [mailto:[email protected]] Namens >> [email protected] >> Verzonden: Monday, March 16, 2009 8:00 PM >> Aan: [email protected] >> Onderwerp: hlds Digest, Vol 13, Issue 126 >> >> Send hlds mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >> 1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 16 Mar 2009 11:59:39 -0700 >> From: Nephyrin Zey <[email protected]> >> Subject: Re: [hlds] Server Scoring - an open letter to Valve :) >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=UTF-8 >> >> Nobody is arguing the merits of putting hard work into building a >> community. However, not everyone is going to dedicate a lot of time to >> it, or has the large friend network or knowhow to promote a new >> community. Does this mean that they dont 'deserve' to start one? It >> certainly doesn't justify using underhanded methods, but the point is: >> If valve provided more tools to help promote communities to players >> (such as my server browser idea), more communities (and more good >> ones) would exist, and that's good for the players, too! >> >> Arguing about whether community building is some kind of right or >> whether you should 'have to' work for it is stupid. The argument in >> this case is that valve should help communities a bit more, because it >> would make them easier to start, which could help everyone. This ties >> into fake players: If players are more encouraged through steam to >> 'belong', they're more likely to hang out with/affiliate with a >> community rather than just join random pubs all day, and suddenly fake >> player spam is less worthwhile, and players have a better experience. >> >> I don't really disagree with anything Richard has said, it's just not >> really the point (i think) karl is trying to put forth. >> >> > The current problems that exist aren't due to lack of tools, nor are they >> > due to the idea that the lack of them has forced you to turn to illicit >> > tactics which has jaded the players. What's jaded the players is server >> > operators who feel that they are entitled to something. >> >> Why does the point of this have to be arguing about whose fault it is? >> "Valve shouldn't improve the user experience because server operators >> screwed it up, not them" That's great for being all on your >> principles, but shitty for players. >> >> - Neph >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> End of hlds Digest, Vol 13, Issue 126 >> ************************************* >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09 >> 07:04:00 >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

