Very much agreed.Emptying the server is no fun.

On Mon, Mar 16, 2009 at 4:13 PM, Kaspars <[email protected]> wrote:

> Why the hell doesn't it reconnect by itself? This is plain stupid...
>
> 2009/3/16 Nephyrin Zey <[email protected]>
>
> > It has nothing to do with server uptime - the steam servers restarted
> > and you lost connection. Restarting the server should reestablish it,
> > assuming steam is back up.
> >
> > - Neph
> >
> > On Mon, Mar 16, 2009 at 1:01 PM, Kaspars <[email protected]> wrote:
> > > I can confirm, that server after about 20h uptime starts to kick
> players
> > > with invalid steam id's message. Loadout stops working, too with some
> > weird
> > > messages:
> > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > (k_EItemRequestResultUnknownError).
> > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > (k_EItemRequestResultUnknownError).
> > > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > > (k_EItemRequestResultUnknownError).
> > >
> > >
> > > 2009/3/16 MAtt <[email protected]>
> > >
> > >> Looks like someone pulled the plug!
> > >>
> > >> http://store.steampowered.com/stats/
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of Marlon
> > Wolterink
> > >> Sent: Monday, March 16, 2009 3:40 PM
> > >> To: [email protected]
> > >> Subject: [hlds] Invalid SteamID's
> > >>
> > >> Hey,
> > >> On our tf2 server one player after the other disconnects because of
> > >> ''invalid steam id's"
> > >> Happens on all of our servers, located in the netherlands and Germany.
> > >> Annyone else having this issue?
> > >>
> > >> Cheers,
> > >> Marlon a.k.a Doelwit
> > >> www.lethal-zone.eu
> > >>
> > >> -----Oorspronkelijk bericht-----
> > >> Van: [email protected]
> > >> [mailto:[email protected]] Namens
> > >> [email protected]
> > >> Verzonden: Monday, March 16, 2009 8:00 PM
> > >> Aan: [email protected]
> > >> Onderwerp: hlds Digest, Vol 13, Issue 126
> > >>
> > >> Send hlds mailing list submissions to
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> > >>
> > >>
> > >> Today's Topics:
> > >>
> > >>   1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey)
> > >>
> > >>
> > >> ----------------------------------------------------------------------
> > >>
> > >> Message: 1
> > >> Date: Mon, 16 Mar 2009 11:59:39 -0700
> > >> From: Nephyrin Zey <[email protected]>
> > >> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> > >> To: Half-Life dedicated Win32 server mailing list
> > >>        <[email protected]>
> > >> Message-ID:
> > >>        <[email protected]>
> > >> Content-Type: text/plain; charset=UTF-8
> > >>
> > >> Nobody is arguing the merits of putting hard work into building a
> > >> community. However, not everyone is going to dedicate a lot of time to
> > >> it, or has the large friend network or knowhow to promote a new
> > >> community. Does this mean that they dont 'deserve' to start one? It
> > >> certainly doesn't justify using underhanded methods, but the point is:
> > >> If valve provided more tools to help promote communities to players
> > >> (such as my server browser idea), more communities (and more good
> > >> ones) would exist, and that's good for the players, too!
> > >>
> > >> Arguing about whether community building is some kind of right or
> > >> whether you should 'have to' work for it is stupid. The argument in
> > >> this case is that valve should help communities a bit more, because it
> > >> would make them easier to start, which could help everyone. This ties
> > >> into fake players: If players are more encouraged through steam to
> > >> 'belong', they're more likely to hang out with/affiliate with a
> > >> community rather than just join random pubs all day, and suddenly fake
> > >> player spam is less worthwhile, and players have a better experience.
> > >>
> > >> I don't really disagree with anything Richard has said, it's just not
> > >> really the point (i think) karl is trying to put forth.
> > >>
> > >> > The current problems that exist aren't due to lack of tools, nor are
> > they
> > >> > due to the idea that the lack of them has forced you to turn to
> > illicit
> > >> > tactics which has jaded the players.  What's jaded the players is
> > server
> > >> > operators who feel that they are entitled to something.
> > >>
> > >> Why does the point of this have to be arguing about whose fault it is?
> > >> "Valve shouldn't improve the user experience because server operators
> > >> screwed it up, not them" That's great for being all on your
> > >> principles, but shitty for players.
> > >>
> > >> - Neph
> > >>
> > >>
> > >>
> > >> ------------------------------
> > >>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > >>
> > >>
> > >> End of hlds Digest, Vol 13, Issue 126
> > >> *************************************
> > >> No virus found in this incoming message.
> > >> Checked by AVG - www.avg.com
> > >> Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date:
> > 03/16/09
> > >> 07:04:00
> > >>
> > >>
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> > >>
> > >>
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