Why the hell doesn't it reconnect by itself? This is plain stupid...

2009/3/16 Nephyrin Zey <[email protected]>

> It has nothing to do with server uptime - the steam servers restarted
> and you lost connection. Restarting the server should reestablish it,
> assuming steam is back up.
>
> - Neph
>
> On Mon, Mar 16, 2009 at 1:01 PM, Kaspars <[email protected]> wrote:
> > I can confirm, that server after about 20h uptime starts to kick players
> > with invalid steam id's message. Loadout stops working, too with some
> weird
> > messages:
> > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > (k_EItemRequestResultUnknownError).
> > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > (k_EItemRequestResultUnknownError).
> > (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
> > (k_EItemRequestResultUnknownError).
> >
> >
> > 2009/3/16 MAtt <[email protected]>
> >
> >> Looks like someone pulled the plug!
> >>
> >> http://store.steampowered.com/stats/
> >>
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Marlon
> Wolterink
> >> Sent: Monday, March 16, 2009 3:40 PM
> >> To: [email protected]
> >> Subject: [hlds] Invalid SteamID's
> >>
> >> Hey,
> >> On our tf2 server one player after the other disconnects because of
> >> ''invalid steam id's"
> >> Happens on all of our servers, located in the netherlands and Germany.
> >> Annyone else having this issue?
> >>
> >> Cheers,
> >> Marlon a.k.a Doelwit
> >> www.lethal-zone.eu
> >>
> >> -----Oorspronkelijk bericht-----
> >> Van: [email protected]
> >> [mailto:[email protected]] Namens
> >> [email protected]
> >> Verzonden: Monday, March 16, 2009 8:00 PM
> >> Aan: [email protected]
> >> Onderwerp: hlds Digest, Vol 13, Issue 126
> >>
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> >> Today's Topics:
> >>
> >>   1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey)
> >>
> >>
> >> ----------------------------------------------------------------------
> >>
> >> Message: 1
> >> Date: Mon, 16 Mar 2009 11:59:39 -0700
> >> From: Nephyrin Zey <[email protected]>
> >> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> >> To: Half-Life dedicated Win32 server mailing list
> >>        <[email protected]>
> >> Message-ID:
> >>        <[email protected]>
> >> Content-Type: text/plain; charset=UTF-8
> >>
> >> Nobody is arguing the merits of putting hard work into building a
> >> community. However, not everyone is going to dedicate a lot of time to
> >> it, or has the large friend network or knowhow to promote a new
> >> community. Does this mean that they dont 'deserve' to start one? It
> >> certainly doesn't justify using underhanded methods, but the point is:
> >> If valve provided more tools to help promote communities to players
> >> (such as my server browser idea), more communities (and more good
> >> ones) would exist, and that's good for the players, too!
> >>
> >> Arguing about whether community building is some kind of right or
> >> whether you should 'have to' work for it is stupid. The argument in
> >> this case is that valve should help communities a bit more, because it
> >> would make them easier to start, which could help everyone. This ties
> >> into fake players: If players are more encouraged through steam to
> >> 'belong', they're more likely to hang out with/affiliate with a
> >> community rather than just join random pubs all day, and suddenly fake
> >> player spam is less worthwhile, and players have a better experience.
> >>
> >> I don't really disagree with anything Richard has said, it's just not
> >> really the point (i think) karl is trying to put forth.
> >>
> >> > The current problems that exist aren't due to lack of tools, nor are
> they
> >> > due to the idea that the lack of them has forced you to turn to
> illicit
> >> > tactics which has jaded the players.  What's jaded the players is
> server
> >> > operators who feel that they are entitled to something.
> >>
> >> Why does the point of this have to be arguing about whose fault it is?
> >> "Valve shouldn't improve the user experience because server operators
> >> screwed it up, not them" That's great for being all on your
> >> principles, but shitty for players.
> >>
> >> - Neph
> >>
> >>
> >>
> >> ------------------------------
> >>
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> >>
> >>
> >> End of hlds Digest, Vol 13, Issue 126
> >> *************************************
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> 03/16/09
> >> 07:04:00
> >>
> >>
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