Multicore Rendering?! Fixed crash upon exit?! Thank you Vavle!

On Wed, Mar 18, 2009 at 8:57 PM, Karl Weckstrom <k...@weckstrom.com> wrote:

> This do anything on the server side or is srcds still single threaded?
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, March 18, 2009 8:52 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Team Fortress 2 Update Available
>
> An optional update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Added Multicore Rendering:
> - This initial release is aimed at testing compatibility, so the option is
> OFF by default
> - To turn it on, go to the Options->Video->Advanced dialog, and check the
> "Multicore Rendering" option
>
> Other changes:
> - Several performance improvements to decals and client bone/flex setup
> - A variety of alt-tab and mode switch fixes
> - Improvements to the way the engine initializes surround sound, fixing
> some specific hardware cases
> - Fixed a crash on exit in Vista 64
>
> Jason
>
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