Multicore Rendering?! Fixed crash upon exit?! Thank you Vavle! On Wed, Mar 18, 2009 at 8:57 PM, Karl Weckstrom <k...@weckstrom.com> wrote:
> This do anything on the server side or is srcds still single threaded? > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Wednesday, March 18, 2009 8:52 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > Subject: [hlds] Team Fortress 2 Update Available > > An optional update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Added Multicore Rendering: > - This initial release is aimed at testing compatibility, so the option is > OFF by default > - To turn it on, go to the Options->Video->Advanced dialog, and check the > "Multicore Rendering" option > > Other changes: > - Several performance improvements to decals and client bone/flex setup > - A variety of alt-tab and mode switch fixes > - Improvements to the way the engine initializes surround sound, fixing > some specific hardware cases > - Fixed a crash on exit in Vista 64 > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds