all fixed with verfify all thanks..seems like  the update caused some 
windows memory collisions .
From: <[email protected]>
To: <[email protected]>
Sent: Friday, March 06, 2009 5:56 PM
Subject: hlds Digest, Vol 13, Issue 31


> Send hlds mailing list submissions to
> [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [email protected]
>
> You can reach the person managing the list at
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>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Re: Team Fortress 2 Update Available (Ronny Schedel)
>   2. Re: Team Fortress 2 Update Available (CLAN RCR)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 6 Mar 2009 18:45:16 +0100
> From: "Ronny Schedel" <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Message-ID: <093067f242294a4a8b07f9f9ec7f9...@notebook>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
>
> Remove all plugins.
>
>
>> updated my linux server--great....all smooth. updated my winds....start
>> then
>> crash constantly.this is with nephs plugin...arghhhhhhh
>> ----- Original Message ----- 
>> From: <[email protected]>
>> To: <[email protected]>
>> Sent: Friday, March 06, 2009 1:31 PM
>> Subject: hlds Digest, Vol 13, Issue 28
>>
>>
>>> Send hlds mailing list submissions to
>>> [email protected]
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> or, via email, send a message with subject or body 'help' to
>>> [email protected]
>>>
>>> You can reach the person managing the list at
>>> [email protected]
>>>
>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of hlds digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>   1. Re: Team Fortress 2 Update Available (Kaspars)
>>>   2. Re: Team Fortress 2 Update Available (Saint K.)
>>>   3. Re: Team Fortress 2 Update Available (Arg!)
>>>   4. Re: Team Fortress 2 Update Available (Saul Rennison)
>>>   5. Re: Orangebox Dedicated Server files (Steven Hartland)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 6 Mar 2009 11:00:59 +0200
>>> From: Kaspars <[email protected]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>> <[email protected]>
>>> Message-ID:
>>> <[email protected]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>>
>>> Console initialized.
>>> Game.dll loaded for "Team Fortress"
>>>
>>> then outputs:
>>> Thread failed to initialize
>>>
>>> and continues normal loading
>>>
>>>
>>> 2009/3/6 Richard Eid <[email protected]>
>>>
>>>> That happens when updates end sometimes.  Really, as long as you see 
>>>> the
>>>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>>>> always run the update again to be sure and it never downloads anything
>>>> else.  After that second run, you'll get 100% complete and the message:
>>>>
>>>> HLDS installation up to date
>>>>
>>>>                                                    -Richard Eid
>>>>
>>>>
>>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>>> wrote:
>>>>
>>>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>>>> >
>>>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>> > 97.66%  ./orangebox\bin\studiorender.dll
>>>> > 97.99%  ./orangebox\bin\tier0.dll
>>>> > 98.52%  ./orangebox\bin\vgui2.dll
>>>> > 99.86%  ./orangebox\bin\vphysics.dll
>>>> > 100.00% ./orangebox\bin\vstdlib.dll
>>>> >
>>>> > Connection Closed by Peer, WinSock Error 0 "No error"
>>>> >
>>>> > Shouldn't it just say "Completed" or something like that?
>>>> >
>>>> > -----Original Message-----
>>>> > From: [email protected]
>>>> > [mailto:[email protected]] On Behalf Of Robert C
>>>> > Sent: Friday, 6 March 2009 2:46 PM
>>>> > To: Half-Life dedicated Win32 server mailing list
>>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>>> >
>>>> > I notice in the update it pulls down a new version of the base
>>>> > orangebox
>>>> > package (which you announced to us the other day to use to fix obox
>>>> > mods). Since this update has come out using -game orangebox in
>>>> > hldsupdate no longer pulls down a version which works with mods.
>>>> >
>>>> > Any tips?
>>>> >
>>>> > Rob C.
>>>> >
>>>> > Jason Ruymen wrote:
>>>> > > A required update for Team Fortress 2 is now available.  Please run
>>>> > hldsupdatetool to receive it.  The specific changes include:
>>>> > >
>>>> > > Gameplay changes:
>>>> > >  - Added a duck timer that prevents duck spamming while running
>>>> > > around
>>>> > on-ground.
>>>> > >  - In-air, players are only allowed to duck once before they touch
>>>> ground
>>>> > again.
>>>> > >  - Fixed several bounding box issues with jumping, falling, and
>>>> > > rocket
>>>> > jump air-walking. Bounding box should be much more accurate there 
>>>> > now.
>>>> > >  - Increased backstab check so that Spies can side-stab again.
>>>> > >  - When disguising, Spies now always start showing the primary
>>>> > > weapon
>>>> in
>>>> > their disguise, and can then switch it with the last-disguise key.
>>>> > >
>>>> > > TF2 Fixes:
>>>> > >  - Fixed flamethrower loophole that resulted in the flame effect
>>>> > > being
>>>> > stuck on while the flamethrower wasn't really firing.
>>>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>>>> > timeout
>>>> > on the pipebomb launcher.
>>>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>>> > > inverted
>>>> > from 75% to 25%.
>>>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>> > > it.
>>>> > >  - Fixed some localization issues with Scout achievement strings.
>>>> > >  - Removed the "Final" phrasing in the map loading screen.
>>>> > >
>>>> > > Engine fixes:
>>>> > >  - Fixed a server crash on startup under Linux.
>>>> > >  - Fixed a buffer overflow issue related to network string tables.
>>>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>>>> client
>>>> > timeout issues on map changes.
>>>> > >
>>>> > > CP_Junction:
>>>> > >  - Fixed an exploit where engineers could build a teleporter exit 
>>>> > > in
>>>> > > an
>>>> > invalid area.
>>>> > >  - Fixed a few bad overlay assignments and other minor issues.
>>>> > >
>>>> > > Jason
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or view the list
>>>> > > archives,
>>>> > please visit:
>>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> > >
>>>> > >
>>>> > >
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>> > archives,
>>>> > please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>> > archives,
>>>> > please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> >
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Fri, 6 Mar 2009 10:09:24 +0100
>>> From: "Saint K." <[email protected]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>
>>> Message-ID:
>>> <[email protected]>
>>> Content-Type: text/plain; charset="iso-8859-1"
>>>
>>> We're getting the same issue's at Linux
>>>
>>> ________________________________
>>>
>>> Van: [email protected] namens Kaspars
>>> Verzonden: vr 6-3-2009 10:00
>>> Aan: Half-Life dedicated Win32 server mailing list
>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>>>
>>>
>>>
>>> i'm getting veeeeery long startup which freezes for about 30 seconds on:
>>>
>>> Console initialized.
>>> Game.dll loaded for "Team Fortress"
>>>
>>> then outputs:
>>> Thread failed to initialize
>>>
>>> and continues normal loading
>>>
>>>
>>> 2009/3/6 Richard Eid <[email protected]>
>>>
>>>> That happens when updates end sometimes.  Really, as long as you see 
>>>> the
>>>> 100%, you're good.  I've never run into a problem afterwards, but I'll
>>>> always run the update again to be sure and it never downloads anything
>>>> else.  After that second run, you'll get 100% complete and the message:
>>>>
>>>> HLDS installation up to date
>>>>
>>>>                                                    -Richard Eid
>>>>
>>>>
>>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>>> wrote:
>>>>
>>>> > I think the HLDSUpdateTool's errorchecking it slightly off:
>>>> >
>>>> > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>> > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>> > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>> > 97.66%  ./orangebox\bin\studiorender.dll
>>>> > 97.99%  ./orangebox\bin\tier0.dll
>>>> > 98.52%  ./orangebox\bin\vgui2.dll
>>>> > 99.86%  ./orangebox\bin\vphysics.dll
>>>> > 100.00% ./orangebox\bin\vstdlib.dll
>>>> >
>>>> > Connection Closed by Peer, WinSock Error 0 "No error"
>>>> >
>>>> > Shouldn't it just say "Completed" or something like that?
>>>> >
>>>> > -----Original Message-----
>>>> > From: [email protected]
>>>> > [mailto:[email protected]] On Behalf Of Robert C
>>>> > Sent: Friday, 6 March 2009 2:46 PM
>>>> > To: Half-Life dedicated Win32 server mailing list
>>>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>>>> >
>>>> > I notice in the update it pulls down a new version of the base
>>>> > orangebox
>>>> > package (which you announced to us the other day to use to fix obox
>>>> > mods). Since this update has come out using -game orangebox in
>>>> > hldsupdate no longer pulls down a version which works with mods.
>>>> >
>>>> > Any tips?
>>>> >
>>>> > Rob C.
>>>> >
>>>> > Jason Ruymen wrote:
>>>> > > A required update for Team Fortress 2 is now available.  Please run
>>>> > hldsupdatetool to receive it.  The specific changes include:
>>>> > >
>>>> > > Gameplay changes:
>>>> > >  - Added a duck timer that prevents duck spamming while running
>>>> > > around
>>>> > on-ground.
>>>> > >  - In-air, players are only allowed to duck once before they touch
>>>> ground
>>>> > again.
>>>> > >  - Fixed several bounding box issues with jumping, falling, and
>>>> > > rocket
>>>> > jump air-walking. Bounding box should be much more accurate there 
>>>> > now.
>>>> > >  - Increased backstab check so that Spies can side-stab again.
>>>> > >  - When disguising, Spies now always start showing the primary
>>>> > > weapon
>>>> in
>>>> > their disguise, and can then switch it with the last-disguise key.
>>>> > >
>>>> > > TF2 Fixes:
>>>> > >  - Fixed flamethrower loophole that resulted in the flame effect
>>>> > > being
>>>> > stuck on while the flamethrower wasn't really firing.
>>>> > >  - Fixed exploit that allowed players to circumvent the force-fire
>>>> > timeout
>>>> > on the pipebomb launcher.
>>>> > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>>> > > inverted
>>>> > from 75% to 25%.
>>>> > >  - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>> > > it.
>>>> > >  - Fixed some localization issues with Scout achievement strings.
>>>> > >  - Removed the "Final" phrasing in the map loading screen.
>>>> > >
>>>> > > Engine fixes:
>>>> > >  - Fixed a server crash on startup under Linux.
>>>> > >  - Fixed a buffer overflow issue related to network string tables.
>>>> > >  - Gamestats uploading is now done asynchronously. This fixes the
>>>> client
>>>> > timeout issues on map changes.
>>>> > >
>>>> > > CP_Junction:
>>>> > >  - Fixed an exploit where engineers could build a teleporter exit 
>>>> > > in
>>>> > > an
>>>> > invalid area.
>>>> > >  - Fixed a few bad overlay assignments and other minor issues.
>>>> > >
>>>> > > Jason
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or view the list
>>>> > > archives,
>>>> > please visit:
>>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> > >
>>>> > >
>>>> > >
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>> > archives,
>>>> > please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>> > archives,
>>>> > please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> >
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 3
>>> Date: Fri, 6 Mar 2009 20:23:14 +1100
>>> From: "Arg!" <[email protected]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>> <[email protected]>
>>> Message-ID:
>>> <[email protected]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> damn, i thought this was the update to fix jumping.
>>>
>>> On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]>
>>> wrote:
>>>
>>>> We're getting the same issue's at Linux
>>>>
>>>> ________________________________
>>>>
>>>> Van: [email protected] namens Kaspars
>>>> Verzonden: vr 6-3-2009 10:00
>>>> Aan: Half-Life dedicated Win32 server mailing list
>>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>>
>>>>
>>>> i'm getting veeeeery long startup which freezes for about 30 seconds 
>>>> on:
>>>>
>>>> Console initialized.
>>>> Game.dll loaded for "Team Fortress"
>>>>
>>>> then outputs:
>>>> Thread failed to initialize
>>>>
>>>> and continues normal loading
>>>>
>>>>
>>>> 2009/3/6 Richard Eid <[email protected]>
>>>>
>>>> > That happens when updates end sometimes.  Really, as long as you see
>>>> > the
>>>> > 100%, you're good.  I've never run into a problem afterwards, but 
>>>> > I'll
>>>> > always run the update again to be sure and it never downloads 
>>>> > anything
>>>> > else.  After that second run, you'll get 100% complete and the
>>>> > message:
>>>> >
>>>> > HLDS installation up to date
>>>> >
>>>> >                                                    -Richard Eid
>>>> >
>>>> >
>>>> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>>> wrote:
>>>> >
>>>> > > I think the HLDSUpdateTool's errorchecking it slightly off:
>>>> > >
>>>> > > 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>> > > 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>> > > 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>> > > 97.66%  ./orangebox\bin\studiorender.dll
>>>> > > 97.99%  ./orangebox\bin\tier0.dll
>>>> > > 98.52%  ./orangebox\bin\vgui2.dll
>>>> > > 99.86%  ./orangebox\bin\vphysics.dll
>>>> > > 100.00% ./orangebox\bin\vstdlib.dll
>>>> > >
>>>> > > Connection Closed by Peer, WinSock Error 0 "No error"
>>>> > >
>>>> > > Shouldn't it just say "Completed" or something like that?
>>>> > >
>>>> > > -----Original Message-----
>>>> > > From: [email protected]
>>>> > > [mailto:[email protected]] On Behalf Of Robert C
>>>> > > Sent: Friday, 6 March 2009 2:46 PM
>>>> > > To: Half-Life dedicated Win32 server mailing list
>>>> > > Subject: Re: [hlds] Team Fortress 2 Update Available
>>>> > >
>>>> > > I notice in the update it pulls down a new version of the base
>>>> orangebox
>>>> > > package (which you announced to us the other day to use to fix obox
>>>> > > mods). Since this update has come out using -game orangebox in
>>>> > > hldsupdate no longer pulls down a version which works with mods.
>>>> > >
>>>> > > Any tips?
>>>> > >
>>>> > > Rob C.
>>>> > >
>>>> > > Jason Ruymen wrote:
>>>> > > > A required update for Team Fortress 2 is now available.  Please
>>>> > > > run
>>>> > > hldsupdatetool to receive it.  The specific changes include:
>>>> > > >
>>>> > > > Gameplay changes:
>>>> > > >  - Added a duck timer that prevents duck spamming while running
>>>> around
>>>> > > on-ground.
>>>> > > >  - In-air, players are only allowed to duck once before they 
>>>> > > > touch
>>>> > ground
>>>> > > again.
>>>> > > >  - Fixed several bounding box issues with jumping, falling, and
>>>> rocket
>>>> > > jump air-walking. Bounding box should be much more accurate there
>>>> > > now.
>>>> > > >  - Increased backstab check so that Spies can side-stab again.
>>>> > > >  - When disguising, Spies now always start showing the primary
>>>> > > > weapon
>>>> > in
>>>> > > their disguise, and can then switch it with the last-disguise key.
>>>> > > >
>>>> > > > TF2 Fixes:
>>>> > > >  - Fixed flamethrower loophole that resulted in the flame effect
>>>> being
>>>> > > stuck on while the flamethrower wasn't really firing.
>>>> > > >  - Fixed exploit that allowed players to circumvent the 
>>>> > > > force-fire
>>>> > > timeout
>>>> > > on the pipebomb launcher.
>>>> > > >  - Fixed a bug that caused Natasha's slow on hit effect to be
>>>> inverted
>>>> > > from 75% to 25%.
>>>> > > >  - Restored sawmill_logs.mdl file, fixing some user maps that 
>>>> > > > used
>>>> it.
>>>> > > >  - Fixed some localization issues with Scout achievement strings.
>>>> > > >  - Removed the "Final" phrasing in the map loading screen.
>>>> > > >
>>>> > > > Engine fixes:
>>>> > > >  - Fixed a server crash on startup under Linux.
>>>> > > >  - Fixed a buffer overflow issue related to network string 
>>>> > > > tables.
>>>> > > >  - Gamestats uploading is now done asynchronously. This fixes the
>>>> > client
>>>> > > timeout issues on map changes.
>>>> > > >
>>>> > > > CP_Junction:
>>>> > > >  - Fixed an exploit where engineers could build a teleporter exit
>>>> > > > in
>>>> an
>>>> > > invalid area.
>>>> > > >  - Fixed a few bad overlay assignments and other minor issues.
>>>> > > >
>>>> > > > Jason
>>>> > > >
>>>> > > >
>>>> > > > _______________________________________________
>>>> > > > To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> > > please visit:
>>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> > > >
>>>> > > >
>>>> > > >
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or view the list
>>>> > > archives,
>>>> > > please visit:
>>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > To unsubscribe, edit your list preferences, or view the list
>>>> > > archives,
>>>> > > please visit:
>>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> > >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>> > archives,
>>>> > please visit:
>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>> >
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 4
>>> Date: Fri, 6 Mar 2009 10:08:05 +0000
>>> From: Saul Rennison <[email protected]>
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>> <[email protected]>
>>> Message-ID: <[email protected]>
>>> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes
>>>
>>> This is the asyncronous game stats screwing up for you. Threading was
>>> never very portable...
>>>
>>> Sent from my iPhone
>>>
>>> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote:
>>>
>>>> i'm getting veeeeery long startup which freezes for about 30 seconds
>>>> on:
>>>>
>>>> Console initialized.
>>>> Game.dll loaded for "Team Fortress"
>>>>
>>>> then outputs:
>>>> Thread failed to initialize
>>>>
>>>> and continues normal loading
>>>>
>>>>
>>>> 2009/3/6 Richard Eid <[email protected]>
>>>>
>>>>> That happens when updates end sometimes.  Really, as long as you
>>>>> see the
>>>>> 100%, you're good.  I've never run into a problem afterwards, but
>>>>> I'll
>>>>> always run the update again to be sure and it never downloads
>>>>> anything
>>>>> else.  After that second run, you'll get 100% complete and the
>>>>> message:
>>>>>
>>>>> HLDS installation up to date
>>>>>
>>>>>                                                   -Richard Eid
>>>>>
>>>>>
>>>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> I think the HLDSUpdateTool's errorchecking it slightly off:
>>>>>>
>>>>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>>>> 97.66%  ./orangebox\bin\studiorender.dll
>>>>>> 97.99%  ./orangebox\bin\tier0.dll
>>>>>> 98.52%  ./orangebox\bin\vgui2.dll
>>>>>> 99.86%  ./orangebox\bin\vphysics.dll
>>>>>> 100.00% ./orangebox\bin\vstdlib.dll
>>>>>>
>>>>>> Connection Closed by Peer, WinSock Error 0 "No error"
>>>>>>
>>>>>> Shouldn't it just say "Completed" or something like that?
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Robert C
>>>>>> Sent: Friday, 6 March 2009 2:46 PM
>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>>>
>>>>>> I notice in the update it pulls down a new version of the base
>>>>>> orangebox
>>>>>> package (which you announced to us the other day to use to fix obox
>>>>>> mods). Since this update has come out using -game orangebox in
>>>>>> hldsupdate no longer pulls down a version which works with mods.
>>>>>>
>>>>>> Any tips?
>>>>>>
>>>>>> Rob C.
>>>>>>
>>>>>> Jason Ruymen wrote:
>>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>>>
>>>>>>> Gameplay changes:
>>>>>>> - Added a duck timer that prevents duck spamming while running
>>>>>>> around
>>>>>> on-ground.
>>>>>>> - In-air, players are only allowed to duck once before they touch
>>>>> ground
>>>>>> again.
>>>>>>> - Fixed several bounding box issues with jumping, falling, and
>>>>>>> rocket
>>>>>> jump air-walking. Bounding box should be much more accurate there
>>>>>> now.
>>>>>>> - Increased backstab check so that Spies can side-stab again.
>>>>>>> - When disguising, Spies now always start showing the primary
>>>>>>> weapon
>>>>> in
>>>>>> their disguise, and can then switch it with the last-disguise key.
>>>>>>>
>>>>>>> TF2 Fixes:
>>>>>>> - Fixed flamethrower loophole that resulted in the flame effect
>>>>>>> being
>>>>>> stuck on while the flamethrower wasn't really firing.
>>>>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>>>>> timeout
>>>>>> on the pipebomb launcher.
>>>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be
>>>>>>> inverted
>>>>>> from 75% to 25%.
>>>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>>>>>>> it.
>>>>>>> - Fixed some localization issues with Scout achievement strings.
>>>>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>>>>
>>>>>>> Engine fixes:
>>>>>>> - Fixed a server crash on startup under Linux.
>>>>>>> - Fixed a buffer overflow issue related to network string tables.
>>>>>>> - Gamestats uploading is now done asynchronously. This fixes the
>>>>> client
>>>>>> timeout issues on map changes.
>>>>>>>
>>>>>>> CP_Junction:
>>>>>>> - Fixed an exploit where engineers could build a teleporter exit
>>>>>>> in an
>>>>>> invalid area.
>>>>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>>>>
>>>>>>> Jason
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 5
>>> Date: Fri, 6 Mar 2009 13:30:58 -0000
>>> From: "Steven Hartland" <[email protected]>
>>> Subject: Re: [hlds] Orangebox Dedicated Server files
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>, <[email protected]>
>>> Message-ID: <[email protected]>
>>> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>>> reply-type=original
>>>
>>> I don't use high priority flag very often but wanted to make sure people
>>> aware that this change appears to mean for those of us who use update
>>> scripts to manage their updates need to ensure that -game orangebox is
>>> NOT present.
>>>
>>> With the announcement last night we couldn't figure our why when after
>>> we ran the update from last night no one could join our servers.
>>>
>>> Seems the "orangebox" option now totally breaks tf2 if its used as it
>>> downloads old OB dedicated files which prevent tf2 and I suspect
>>> dods working.
>>>
>>> So be careful guys!
>>>
>>>    Regards
>>>    Steve
>>>
>>> ----- Original Message ----- 
>>> From: "Jason Ruymen" <[email protected]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>; <[email protected]>
>>> Sent: Thursday, March 05, 2009 2:31 AM
>>> Subject: [hlds] Orangebox Dedicated Server files
>>>
>>>
>>>> Since Team Fortress 2 and Day of Defeat: Source are on a separate
>>>> Orangebox engine depot that is incompatible with MODs, we've
>>>> added a new hldsupdatetool entry to sync to the old files.  So if your
>>>> running a MOD and need to use the old TF 2 engine and
>>>> dedicated server depots, use the game name "orangebox".  There is also
>>>> an
>>>> entry named "episode1", in case you need to download
>>>> the engine and dedicated server files for an EP1 MOD.
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>
>>>
>>> ================================================
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>>> the person or entity to whom it is addressed. In the event of
>>> misdirection, the recipient is prohibited from using, copying, printing
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>>> otherwise disseminating it or any information contained in it.
>>>
>>> In the event of misdirection, illegible or incomplete transmission 
>>> please
>>> telephone +44 845 868 1337
>>> or return the E.mail to [email protected].
>>>
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> End of hlds Digest, Vol 13, Issue 28
>>> ************************************
>>
>>
>> --------------------------------------------------------------------------------
>>
>>
>>
>> No virus found in this incoming message.
>> Checked by AVG - www.avg.com
>> Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09
>> 07:54:00
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 6 Mar 2009 11:56:48 -0600
> From: CLAN RCR <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Message-ID:
> <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Uninstall TF2! omg guise, that would totally work.
>
> -Matt
>
> On Fri, Mar 6, 2009 at 11:45 AM, Ronny Schedel 
> <[email protected]>wrote:
>
>>
>> Remove all plugins.
>>
>>
>>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 13, Issue 31
> ************************************


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
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