all fixed with verfify all thanks..seems like the update caused some windows memory collisions . From: <[email protected]> To: <[email protected]> Sent: Friday, March 06, 2009 5:56 PM Subject: hlds Digest, Vol 13, Issue 31
> Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Team Fortress 2 Update Available (Ronny Schedel) > 2. Re: Team Fortress 2 Update Available (CLAN RCR) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 6 Mar 2009 18:45:16 +0100 > From: "Ronny Schedel" <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Message-ID: <093067f242294a4a8b07f9f9ec7f9...@notebook> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > > Remove all plugins. > > >> updated my linux server--great....all smooth. updated my winds....start >> then >> crash constantly.this is with nephs plugin...arghhhhhhh >> ----- Original Message ----- >> From: <[email protected]> >> To: <[email protected]> >> Sent: Friday, March 06, 2009 1:31 PM >> Subject: hlds Digest, Vol 13, Issue 28 >> >> >>> Send hlds mailing list submissions to >>> [email protected] >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> or, via email, send a message with subject or body 'help' to >>> [email protected] >>> >>> You can reach the person managing the list at >>> [email protected] >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlds digest..." >>> >>> >>> Today's Topics: >>> >>> 1. Re: Team Fortress 2 Update Available (Kaspars) >>> 2. Re: Team Fortress 2 Update Available (Saint K.) >>> 3. Re: Team Fortress 2 Update Available (Arg!) >>> 4. Re: Team Fortress 2 Update Available (Saul Rennison) >>> 5. Re: Orangebox Dedicated Server files (Steven Hartland) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Fri, 6 Mar 2009 11:00:59 +0200 >>> From: Kaspars <[email protected]> >>> Subject: Re: [hlds] Team Fortress 2 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <[email protected]> >>> Message-ID: >>> <[email protected]> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> i'm getting veeeeery long startup which freezes for about 30 seconds on: >>> >>> Console initialized. >>> Game.dll loaded for "Team Fortress" >>> >>> then outputs: >>> Thread failed to initialize >>> >>> and continues normal loading >>> >>> >>> 2009/3/6 Richard Eid <[email protected]> >>> >>>> That happens when updates end sometimes. Really, as long as you see >>>> the >>>> 100%, you're good. I've never run into a problem afterwards, but I'll >>>> always run the update again to be sure and it never downloads anything >>>> else. After that second run, you'll get 100% complete and the message: >>>> >>>> HLDS installation up to date >>>> >>>> -Richard Eid >>>> >>>> >>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>>> wrote: >>>> >>>> > I think the HLDSUpdateTool's errorchecking it slightly off: >>>> > >>>> > 95.79% ./orangebox\bin\stdshader_dx7.dll >>>> > 96.31% ./orangebox\bin\stdshader_dx8.dll >>>> > 97.00% ./orangebox\bin\stdshader_dx9.dll >>>> > 97.66% ./orangebox\bin\studiorender.dll >>>> > 97.99% ./orangebox\bin\tier0.dll >>>> > 98.52% ./orangebox\bin\vgui2.dll >>>> > 99.86% ./orangebox\bin\vphysics.dll >>>> > 100.00% ./orangebox\bin\vstdlib.dll >>>> > >>>> > Connection Closed by Peer, WinSock Error 0 "No error" >>>> > >>>> > Shouldn't it just say "Completed" or something like that? >>>> > >>>> > -----Original Message----- >>>> > From: [email protected] >>>> > [mailto:[email protected]] On Behalf Of Robert C >>>> > Sent: Friday, 6 March 2009 2:46 PM >>>> > To: Half-Life dedicated Win32 server mailing list >>>> > Subject: Re: [hlds] Team Fortress 2 Update Available >>>> > >>>> > I notice in the update it pulls down a new version of the base >>>> > orangebox >>>> > package (which you announced to us the other day to use to fix obox >>>> > mods). Since this update has come out using -game orangebox in >>>> > hldsupdate no longer pulls down a version which works with mods. >>>> > >>>> > Any tips? >>>> > >>>> > Rob C. >>>> > >>>> > Jason Ruymen wrote: >>>> > > A required update for Team Fortress 2 is now available. Please run >>>> > hldsupdatetool to receive it. The specific changes include: >>>> > > >>>> > > Gameplay changes: >>>> > > - Added a duck timer that prevents duck spamming while running >>>> > > around >>>> > on-ground. >>>> > > - In-air, players are only allowed to duck once before they touch >>>> ground >>>> > again. >>>> > > - Fixed several bounding box issues with jumping, falling, and >>>> > > rocket >>>> > jump air-walking. Bounding box should be much more accurate there >>>> > now. >>>> > > - Increased backstab check so that Spies can side-stab again. >>>> > > - When disguising, Spies now always start showing the primary >>>> > > weapon >>>> in >>>> > their disguise, and can then switch it with the last-disguise key. >>>> > > >>>> > > TF2 Fixes: >>>> > > - Fixed flamethrower loophole that resulted in the flame effect >>>> > > being >>>> > stuck on while the flamethrower wasn't really firing. >>>> > > - Fixed exploit that allowed players to circumvent the force-fire >>>> > timeout >>>> > on the pipebomb launcher. >>>> > > - Fixed a bug that caused Natasha's slow on hit effect to be >>>> > > inverted >>>> > from 75% to 25%. >>>> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >>>> > > it. >>>> > > - Fixed some localization issues with Scout achievement strings. >>>> > > - Removed the "Final" phrasing in the map loading screen. >>>> > > >>>> > > Engine fixes: >>>> > > - Fixed a server crash on startup under Linux. >>>> > > - Fixed a buffer overflow issue related to network string tables. >>>> > > - Gamestats uploading is now done asynchronously. This fixes the >>>> client >>>> > timeout issues on map changes. >>>> > > >>>> > > CP_Junction: >>>> > > - Fixed an exploit where engineers could build a teleporter exit >>>> > > in >>>> > > an >>>> > invalid area. >>>> > > - Fixed a few bad overlay assignments and other minor issues. >>>> > > >>>> > > Jason >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > To unsubscribe, edit your list preferences, or view the list >>>> > > archives, >>>> > please visit: >>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > > >>>> > > >>>> > > >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> > please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> > please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Fri, 6 Mar 2009 10:09:24 +0100 >>> From: "Saint K." <[email protected]> >>> Subject: Re: [hlds] Team Fortress 2 Update Available >>> To: "Half-Life dedicated Win32 server mailing list" >>> <[email protected]> >>> Message-ID: >>> <[email protected]> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> We're getting the same issue's at Linux >>> >>> ________________________________ >>> >>> Van: [email protected] namens Kaspars >>> Verzonden: vr 6-3-2009 10:00 >>> Aan: Half-Life dedicated Win32 server mailing list >>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available >>> >>> >>> >>> i'm getting veeeeery long startup which freezes for about 30 seconds on: >>> >>> Console initialized. >>> Game.dll loaded for "Team Fortress" >>> >>> then outputs: >>> Thread failed to initialize >>> >>> and continues normal loading >>> >>> >>> 2009/3/6 Richard Eid <[email protected]> >>> >>>> That happens when updates end sometimes. Really, as long as you see >>>> the >>>> 100%, you're good. I've never run into a problem afterwards, but I'll >>>> always run the update again to be sure and it never downloads anything >>>> else. After that second run, you'll get 100% complete and the message: >>>> >>>> HLDS installation up to date >>>> >>>> -Richard Eid >>>> >>>> >>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>>> wrote: >>>> >>>> > I think the HLDSUpdateTool's errorchecking it slightly off: >>>> > >>>> > 95.79% ./orangebox\bin\stdshader_dx7.dll >>>> > 96.31% ./orangebox\bin\stdshader_dx8.dll >>>> > 97.00% ./orangebox\bin\stdshader_dx9.dll >>>> > 97.66% ./orangebox\bin\studiorender.dll >>>> > 97.99% ./orangebox\bin\tier0.dll >>>> > 98.52% ./orangebox\bin\vgui2.dll >>>> > 99.86% ./orangebox\bin\vphysics.dll >>>> > 100.00% ./orangebox\bin\vstdlib.dll >>>> > >>>> > Connection Closed by Peer, WinSock Error 0 "No error" >>>> > >>>> > Shouldn't it just say "Completed" or something like that? >>>> > >>>> > -----Original Message----- >>>> > From: [email protected] >>>> > [mailto:[email protected]] On Behalf Of Robert C >>>> > Sent: Friday, 6 March 2009 2:46 PM >>>> > To: Half-Life dedicated Win32 server mailing list >>>> > Subject: Re: [hlds] Team Fortress 2 Update Available >>>> > >>>> > I notice in the update it pulls down a new version of the base >>>> > orangebox >>>> > package (which you announced to us the other day to use to fix obox >>>> > mods). Since this update has come out using -game orangebox in >>>> > hldsupdate no longer pulls down a version which works with mods. >>>> > >>>> > Any tips? >>>> > >>>> > Rob C. >>>> > >>>> > Jason Ruymen wrote: >>>> > > A required update for Team Fortress 2 is now available. Please run >>>> > hldsupdatetool to receive it. The specific changes include: >>>> > > >>>> > > Gameplay changes: >>>> > > - Added a duck timer that prevents duck spamming while running >>>> > > around >>>> > on-ground. >>>> > > - In-air, players are only allowed to duck once before they touch >>>> ground >>>> > again. >>>> > > - Fixed several bounding box issues with jumping, falling, and >>>> > > rocket >>>> > jump air-walking. Bounding box should be much more accurate there >>>> > now. >>>> > > - Increased backstab check so that Spies can side-stab again. >>>> > > - When disguising, Spies now always start showing the primary >>>> > > weapon >>>> in >>>> > their disguise, and can then switch it with the last-disguise key. >>>> > > >>>> > > TF2 Fixes: >>>> > > - Fixed flamethrower loophole that resulted in the flame effect >>>> > > being >>>> > stuck on while the flamethrower wasn't really firing. >>>> > > - Fixed exploit that allowed players to circumvent the force-fire >>>> > timeout >>>> > on the pipebomb launcher. >>>> > > - Fixed a bug that caused Natasha's slow on hit effect to be >>>> > > inverted >>>> > from 75% to 25%. >>>> > > - Restored sawmill_logs.mdl file, fixing some user maps that used >>>> > > it. >>>> > > - Fixed some localization issues with Scout achievement strings. >>>> > > - Removed the "Final" phrasing in the map loading screen. >>>> > > >>>> > > Engine fixes: >>>> > > - Fixed a server crash on startup under Linux. >>>> > > - Fixed a buffer overflow issue related to network string tables. >>>> > > - Gamestats uploading is now done asynchronously. This fixes the >>>> client >>>> > timeout issues on map changes. >>>> > > >>>> > > CP_Junction: >>>> > > - Fixed an exploit where engineers could build a teleporter exit >>>> > > in >>>> > > an >>>> > invalid area. >>>> > > - Fixed a few bad overlay assignments and other minor issues. >>>> > > >>>> > > Jason >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > To unsubscribe, edit your list preferences, or view the list >>>> > > archives, >>>> > please visit: >>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > > >>>> > > >>>> > > >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> > please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> > please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Fri, 6 Mar 2009 20:23:14 +1100 >>> From: "Arg!" <[email protected]> >>> Subject: Re: [hlds] Team Fortress 2 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <[email protected]> >>> Message-ID: >>> <[email protected]> >>> Content-Type: text/plain; charset=ISO-8859-1 >>> >>> damn, i thought this was the update to fix jumping. >>> >>> On Fri, Mar 6, 2009 at 8:09 PM, Saint K. <[email protected]> >>> wrote: >>> >>>> We're getting the same issue's at Linux >>>> >>>> ________________________________ >>>> >>>> Van: [email protected] namens Kaspars >>>> Verzonden: vr 6-3-2009 10:00 >>>> Aan: Half-Life dedicated Win32 server mailing list >>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Available >>>> >>>> >>>> >>>> i'm getting veeeeery long startup which freezes for about 30 seconds >>>> on: >>>> >>>> Console initialized. >>>> Game.dll loaded for "Team Fortress" >>>> >>>> then outputs: >>>> Thread failed to initialize >>>> >>>> and continues normal loading >>>> >>>> >>>> 2009/3/6 Richard Eid <[email protected]> >>>> >>>> > That happens when updates end sometimes. Really, as long as you see >>>> > the >>>> > 100%, you're good. I've never run into a problem afterwards, but >>>> > I'll >>>> > always run the update again to be sure and it never downloads >>>> > anything >>>> > else. After that second run, you'll get 100% complete and the >>>> > message: >>>> > >>>> > HLDS installation up to date >>>> > >>>> > -Richard Eid >>>> > >>>> > >>>> > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>>> wrote: >>>> > >>>> > > I think the HLDSUpdateTool's errorchecking it slightly off: >>>> > > >>>> > > 95.79% ./orangebox\bin\stdshader_dx7.dll >>>> > > 96.31% ./orangebox\bin\stdshader_dx8.dll >>>> > > 97.00% ./orangebox\bin\stdshader_dx9.dll >>>> > > 97.66% ./orangebox\bin\studiorender.dll >>>> > > 97.99% ./orangebox\bin\tier0.dll >>>> > > 98.52% ./orangebox\bin\vgui2.dll >>>> > > 99.86% ./orangebox\bin\vphysics.dll >>>> > > 100.00% ./orangebox\bin\vstdlib.dll >>>> > > >>>> > > Connection Closed by Peer, WinSock Error 0 "No error" >>>> > > >>>> > > Shouldn't it just say "Completed" or something like that? >>>> > > >>>> > > -----Original Message----- >>>> > > From: [email protected] >>>> > > [mailto:[email protected]] On Behalf Of Robert C >>>> > > Sent: Friday, 6 March 2009 2:46 PM >>>> > > To: Half-Life dedicated Win32 server mailing list >>>> > > Subject: Re: [hlds] Team Fortress 2 Update Available >>>> > > >>>> > > I notice in the update it pulls down a new version of the base >>>> orangebox >>>> > > package (which you announced to us the other day to use to fix obox >>>> > > mods). Since this update has come out using -game orangebox in >>>> > > hldsupdate no longer pulls down a version which works with mods. >>>> > > >>>> > > Any tips? >>>> > > >>>> > > Rob C. >>>> > > >>>> > > Jason Ruymen wrote: >>>> > > > A required update for Team Fortress 2 is now available. Please >>>> > > > run >>>> > > hldsupdatetool to receive it. The specific changes include: >>>> > > > >>>> > > > Gameplay changes: >>>> > > > - Added a duck timer that prevents duck spamming while running >>>> around >>>> > > on-ground. >>>> > > > - In-air, players are only allowed to duck once before they >>>> > > > touch >>>> > ground >>>> > > again. >>>> > > > - Fixed several bounding box issues with jumping, falling, and >>>> rocket >>>> > > jump air-walking. Bounding box should be much more accurate there >>>> > > now. >>>> > > > - Increased backstab check so that Spies can side-stab again. >>>> > > > - When disguising, Spies now always start showing the primary >>>> > > > weapon >>>> > in >>>> > > their disguise, and can then switch it with the last-disguise key. >>>> > > > >>>> > > > TF2 Fixes: >>>> > > > - Fixed flamethrower loophole that resulted in the flame effect >>>> being >>>> > > stuck on while the flamethrower wasn't really firing. >>>> > > > - Fixed exploit that allowed players to circumvent the >>>> > > > force-fire >>>> > > timeout >>>> > > on the pipebomb launcher. >>>> > > > - Fixed a bug that caused Natasha's slow on hit effect to be >>>> inverted >>>> > > from 75% to 25%. >>>> > > > - Restored sawmill_logs.mdl file, fixing some user maps that >>>> > > > used >>>> it. >>>> > > > - Fixed some localization issues with Scout achievement strings. >>>> > > > - Removed the "Final" phrasing in the map loading screen. >>>> > > > >>>> > > > Engine fixes: >>>> > > > - Fixed a server crash on startup under Linux. >>>> > > > - Fixed a buffer overflow issue related to network string >>>> > > > tables. >>>> > > > - Gamestats uploading is now done asynchronously. This fixes the >>>> > client >>>> > > timeout issues on map changes. >>>> > > > >>>> > > > CP_Junction: >>>> > > > - Fixed an exploit where engineers could build a teleporter exit >>>> > > > in >>>> an >>>> > > invalid area. >>>> > > > - Fixed a few bad overlay assignments and other minor issues. >>>> > > > >>>> > > > Jason >>>> > > > >>>> > > > >>>> > > > _______________________________________________ >>>> > > > To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> > > please visit: >>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > > > >>>> > > > >>>> > > > >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > To unsubscribe, edit your list preferences, or view the list >>>> > > archives, >>>> > > please visit: >>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > To unsubscribe, edit your list preferences, or view the list >>>> > > archives, >>>> > > please visit: >>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> > archives, >>>> > please visit: >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>>> > >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> ------------------------------ >>> >>> Message: 4 >>> Date: Fri, 6 Mar 2009 10:08:05 +0000 >>> From: Saul Rennison <[email protected]> >>> Subject: Re: [hlds] Team Fortress 2 Update Available >>> To: Half-Life dedicated Win32 server mailing list >>> <[email protected]> >>> Message-ID: <[email protected]> >>> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes >>> >>> This is the asyncronous game stats screwing up for you. Threading was >>> never very portable... >>> >>> Sent from my iPhone >>> >>> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote: >>> >>>> i'm getting veeeeery long startup which freezes for about 30 seconds >>>> on: >>>> >>>> Console initialized. >>>> Game.dll loaded for "Team Fortress" >>>> >>>> then outputs: >>>> Thread failed to initialize >>>> >>>> and continues normal loading >>>> >>>> >>>> 2009/3/6 Richard Eid <[email protected]> >>>> >>>>> That happens when updates end sometimes. Really, as long as you >>>>> see the >>>>> 100%, you're good. I've never run into a problem afterwards, but >>>>> I'll >>>>> always run the update again to be sure and it never downloads >>>>> anything >>>>> else. After that second run, you'll get 100% complete and the >>>>> message: >>>>> >>>>> HLDS installation up to date >>>>> >>>>> -Richard Eid >>>>> >>>>> >>>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>>>> wrote: >>>>> >>>>>> I think the HLDSUpdateTool's errorchecking it slightly off: >>>>>> >>>>>> 95.79% ./orangebox\bin\stdshader_dx7.dll >>>>>> 96.31% ./orangebox\bin\stdshader_dx8.dll >>>>>> 97.00% ./orangebox\bin\stdshader_dx9.dll >>>>>> 97.66% ./orangebox\bin\studiorender.dll >>>>>> 97.99% ./orangebox\bin\tier0.dll >>>>>> 98.52% ./orangebox\bin\vgui2.dll >>>>>> 99.86% ./orangebox\bin\vphysics.dll >>>>>> 100.00% ./orangebox\bin\vstdlib.dll >>>>>> >>>>>> Connection Closed by Peer, WinSock Error 0 "No error" >>>>>> >>>>>> Shouldn't it just say "Completed" or something like that? >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] >>>>>> [mailto:[email protected]] On Behalf Of Robert C >>>>>> Sent: Friday, 6 March 2009 2:46 PM >>>>>> To: Half-Life dedicated Win32 server mailing list >>>>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>>>> >>>>>> I notice in the update it pulls down a new version of the base >>>>>> orangebox >>>>>> package (which you announced to us the other day to use to fix obox >>>>>> mods). Since this update has come out using -game orangebox in >>>>>> hldsupdate no longer pulls down a version which works with mods. >>>>>> >>>>>> Any tips? >>>>>> >>>>>> Rob C. >>>>>> >>>>>> Jason Ruymen wrote: >>>>>>> A required update for Team Fortress 2 is now available. Please run >>>>>> hldsupdatetool to receive it. The specific changes include: >>>>>>> >>>>>>> Gameplay changes: >>>>>>> - Added a duck timer that prevents duck spamming while running >>>>>>> around >>>>>> on-ground. >>>>>>> - In-air, players are only allowed to duck once before they touch >>>>> ground >>>>>> again. >>>>>>> - Fixed several bounding box issues with jumping, falling, and >>>>>>> rocket >>>>>> jump air-walking. Bounding box should be much more accurate there >>>>>> now. >>>>>>> - Increased backstab check so that Spies can side-stab again. >>>>>>> - When disguising, Spies now always start showing the primary >>>>>>> weapon >>>>> in >>>>>> their disguise, and can then switch it with the last-disguise key. >>>>>>> >>>>>>> TF2 Fixes: >>>>>>> - Fixed flamethrower loophole that resulted in the flame effect >>>>>>> being >>>>>> stuck on while the flamethrower wasn't really firing. >>>>>>> - Fixed exploit that allowed players to circumvent the force-fire >>>>>> timeout >>>>>> on the pipebomb launcher. >>>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be >>>>>>> inverted >>>>>> from 75% to 25%. >>>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used >>>>>>> it. >>>>>>> - Fixed some localization issues with Scout achievement strings. >>>>>>> - Removed the "Final" phrasing in the map loading screen. >>>>>>> >>>>>>> Engine fixes: >>>>>>> - Fixed a server crash on startup under Linux. >>>>>>> - Fixed a buffer overflow issue related to network string tables. >>>>>>> - Gamestats uploading is now done asynchronously. This fixes the >>>>> client >>>>>> timeout issues on map changes. >>>>>>> >>>>>>> CP_Junction: >>>>>>> - Fixed an exploit where engineers could build a teleporter exit >>>>>>> in an >>>>>> invalid area. >>>>>>> - Fixed a few bad overlay assignments and other minor issues. >>>>>>> >>>>>>> Jason >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> ------------------------------ >>> >>> Message: 5 >>> Date: Fri, 6 Mar 2009 13:30:58 -0000 >>> From: "Steven Hartland" <[email protected]> >>> Subject: Re: [hlds] Orangebox Dedicated Server files >>> To: "Half-Life dedicated Win32 server mailing list" >>> <[email protected]>, <[email protected]> >>> Message-ID: <[email protected]> >>> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; >>> reply-type=original >>> >>> I don't use high priority flag very often but wanted to make sure people >>> aware that this change appears to mean for those of us who use update >>> scripts to manage their updates need to ensure that -game orangebox is >>> NOT present. >>> >>> With the announcement last night we couldn't figure our why when after >>> we ran the update from last night no one could join our servers. >>> >>> Seems the "orangebox" option now totally breaks tf2 if its used as it >>> downloads old OB dedicated files which prevent tf2 and I suspect >>> dods working. >>> >>> So be careful guys! >>> >>> Regards >>> Steve >>> >>> ----- Original Message ----- >>> From: "Jason Ruymen" <[email protected]> >>> To: "Half-Life dedicated Win32 server mailing list" >>> <[email protected]>; <[email protected]> >>> Sent: Thursday, March 05, 2009 2:31 AM >>> Subject: [hlds] Orangebox Dedicated Server files >>> >>> >>>> Since Team Fortress 2 and Day of Defeat: Source are on a separate >>>> Orangebox engine depot that is incompatible with MODs, we've >>>> added a new hldsupdatetool entry to sync to the old files. So if your >>>> running a MOD and need to use the old TF 2 engine and >>>> dedicated server depots, use the game name "orangebox". There is also >>>> an >>>> entry named "episode1", in case you need to download >>>> the engine and dedicated server files for an EP1 MOD. >>>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> >>> ================================================ >>> This e.mail is private and confidential between Multiplay (UK) Ltd. and >>> the person or entity to whom it is addressed. In the event of >>> misdirection, the recipient is prohibited from using, copying, printing >>> or >>> otherwise disseminating it or any information contained in it. >>> >>> In the event of misdirection, illegible or incomplete transmission >>> please >>> telephone +44 845 868 1337 >>> or return the E.mail to [email protected]. >>> >>> >>> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> End of hlds Digest, Vol 13, Issue 28 >>> ************************************ >> >> >> -------------------------------------------------------------------------------- >> >> >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date: 03/05/09 >> 07:54:00 >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > ------------------------------ > > Message: 2 > Date: Fri, 6 Mar 2009 11:56:48 -0600 > From: CLAN RCR <[email protected]> > Subject: Re: [hlds] Team Fortress 2 Update Available > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Uninstall TF2! omg guise, that would totally work. > > -Matt > > On Fri, Mar 6, 2009 at 11:45 AM, Ronny Schedel > <[email protected]>wrote: > >> >> Remove all plugins. >> >> >> > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 13, Issue 31 > ************************************ -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.8/1987 - Release Date: 03/06/09 07:20:00 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

