A lot of clients on my servers are crashing to desktop, unable to
maintain connections for longer than 2-3 minutes.

Ryan


On Wed, Mar 18, 2009 at 7:50 PM, Tony Paloma <drunkenf...@hotmail.com> wrote:
> A lot of people on my 2fort server is crashing. Also, everyone on my
> rotation server just crashed on ctf_well.
>
> Trenonian left the game (Trenonian timed out)
> rogue2thebone[ESG] left the game (rogue2thebone[ESG] timed out)
> Zero813 left the game (Zero813 timed out)
> Shinji left the game (Shinji timed out)
> Kostbar left the game (Kostbar timed out)
> PRO-killa left the game (PRO-killa timed out)
> Renavato left the game (Renavato timed out)
> (TEAM) RAGE AGAINST THE MACHINE:  so im guessing everyone's computer is
> locking up like mine?
> Trenonian:  anyone else crashing?
> *DEAD* RAGE AGAINST THE MACHINE:  ya trenian
>
> ----------------
> (ADMIN) Drunken F00l: did everyone just crash?
> Micas-[CE]:  awesome
> Micas-[CE]:  yes
> *CHZ* - JqRaptor:  yep
> JollyJello:  yes
> bRad:  ya
>
>
> Happening on arena_ravine as well
> -------------------
> Zed left the game (Zed timed out)
> jybroer left the game (jybroer timed out)
> more like SITHDRUMMER left the game (more like SITHDRUMMER timed out)
> Issei left the game (Issei timed out)
> John Wilkes Booth left the game (John Wilkes Booth timed out)
> Hebacheba left the game (Hebacheba timed out)
> IDTL left the game (IDTL timed out)
> Idiocracy911 left the game (Idiocracy911 timed out)
>
> So there you have it. It could be related to maps with water. People on my
> goldrush server are not having issues. The players who are crashing have
> both the new multi-core option disabled and enabled so the setting doesn't
> seem to make a difference.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, March 18, 2009 5:52 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Team Fortress 2 Update Available
>
> An optional update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Added Multicore Rendering:
> - This initial release is aimed at testing compatibility, so the option is
> OFF by default
> - To turn it on, go to the Options->Video->Advanced dialog, and check the
> "Multicore Rendering" option
>
> Other changes:
> - Several performance improvements to decals and client bone/flex setup
> - A variety of alt-tab and mode switch fixes
> - Improvements to the way the engine initializes surround sound, fixing some
> specific hardware cases
> - Fixed a crash on exit in Vista 64
>
> Jason
>
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>
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