A lot of clients on my servers are crashing to desktop, unable to maintain connections for longer than 2-3 minutes.
Ryan On Wed, Mar 18, 2009 at 7:50 PM, Tony Paloma <drunkenf...@hotmail.com> wrote: > A lot of people on my 2fort server is crashing. Also, everyone on my > rotation server just crashed on ctf_well. > > Trenonian left the game (Trenonian timed out) > rogue2thebone[ESG] left the game (rogue2thebone[ESG] timed out) > Zero813 left the game (Zero813 timed out) > Shinji left the game (Shinji timed out) > Kostbar left the game (Kostbar timed out) > PRO-killa left the game (PRO-killa timed out) > Renavato left the game (Renavato timed out) > (TEAM) RAGE AGAINST THE MACHINE: so im guessing everyone's computer is > locking up like mine? > Trenonian: anyone else crashing? > *DEAD* RAGE AGAINST THE MACHINE: ya trenian > > ---------------- > (ADMIN) Drunken F00l: did everyone just crash? > Micas-[CE]: awesome > Micas-[CE]: yes > *CHZ* - JqRaptor: yep > JollyJello: yes > bRad: ya > > > Happening on arena_ravine as well > ------------------- > Zed left the game (Zed timed out) > jybroer left the game (jybroer timed out) > more like SITHDRUMMER left the game (more like SITHDRUMMER timed out) > Issei left the game (Issei timed out) > John Wilkes Booth left the game (John Wilkes Booth timed out) > Hebacheba left the game (Hebacheba timed out) > IDTL left the game (IDTL timed out) > Idiocracy911 left the game (Idiocracy911 timed out) > > So there you have it. It could be related to maps with water. People on my > goldrush server are not having issues. The players who are crashing have > both the new multi-core option disabled and enabled so the setting doesn't > seem to make a difference. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Wednesday, March 18, 2009 5:52 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > Subject: [hlds] Team Fortress 2 Update Available > > An optional update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Added Multicore Rendering: > - This initial release is aimed at testing compatibility, so the option is > OFF by default > - To turn it on, go to the Options->Video->Advanced dialog, and check the > "Multicore Rendering" option > > Other changes: > - Several performance improvements to decals and client bone/flex setup > - A variety of alt-tab and mode switch fixes > - Improvements to the way the engine initializes surround sound, fixing some > specific hardware cases > - Fixed a crash on exit in Vista 64 > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds