Are you sure its still the crash related to water? There is a new crash
which happens on all maps, and a list of solution was posted here:

http://forums.steampowered.com/forums/showpost.php?p=9454526&postcount=1

2009/3/21 Jeff Sugar <[email protected]>

> Hm, wasn't fixed for my players or me ... and we're all fully updated. Odd.
>
> On Fri, Mar 20, 2009 at 11:35 PM, AnAkIn . <[email protected]> wrote:
>
> > The crash in water was fixed in the last update:
> >
> > "Fixed decal related crash"
> >
> > Now there is a new crash, random, which happens at any time on any map
> > (even
> > without water), and VALVe said on the Steam Forums that they're working
> on
> > it.
> >
> > 2009/3/21 Jeff Sugar <[email protected]>
> >
> > > I realized that, although I saw it as a possible fix in a single email
> > the
> > > other day, no one had put out an actual topic describing the fix for
> > > players
> > > with the Dual Core options on (I've only seen it happen for those with
> it
> > > on, though I may be wrong!). I tested various situations, and it always
> > > happened with the whole gibs-in-water situation (not sure what to call
> it
> > > in
> > > a technical sense), and those with *r_waterdrawrefraction 0* didn't
> crash
> > > while those with it set to *1* did. Through every test, this was the
> > case*.
> > > *Take note that *this resets anytime you restart tf2, so it must be
> > either
> > > in your autoexec.cfg or set every time you start tf2. *People kept
> > thinking
> > > our server was the problem, so I actually added an entry into our ads
> > > plugin
> > > that reads as (copied straight from the ads file)
> > > *"text"        "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0
> (Note
> > > that for it to stick through TF2 instances, you'll need to put it in
> your
> > > autoexec.cfg)"*
> > >
> > > Deal with it however you wish, but at least now it's out there. Hope
> this
> > > helps someone.
> > > -Atreus
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