Hm, wasn't fixed for my players or me ... and we're all fully updated. Odd.

On Fri, Mar 20, 2009 at 11:35 PM, AnAkIn . <[email protected]> wrote:

> The crash in water was fixed in the last update:
>
> "Fixed decal related crash"
>
> Now there is a new crash, random, which happens at any time on any map
> (even
> without water), and VALVe said on the Steam Forums that they're working on
> it.
>
> 2009/3/21 Jeff Sugar <[email protected]>
>
> > I realized that, although I saw it as a possible fix in a single email
> the
> > other day, no one had put out an actual topic describing the fix for
> > players
> > with the Dual Core options on (I've only seen it happen for those with it
> > on, though I may be wrong!). I tested various situations, and it always
> > happened with the whole gibs-in-water situation (not sure what to call it
> > in
> > a technical sense), and those with *r_waterdrawrefraction 0* didn't crash
> > while those with it set to *1* did. Through every test, this was the
> case*.
> > *Take note that *this resets anytime you restart tf2, so it must be
> either
> > in your autoexec.cfg or set every time you start tf2. *People kept
> thinking
> > our server was the problem, so I actually added an entry into our ads
> > plugin
> > that reads as (copied straight from the ads file)
> > *"text"        "{GREEN} HAVING CRASHES? SET r_waterdrawrefraction 0 (Note
> > that for it to stick through TF2 instances, you'll need to put it in your
> > autoexec.cfg)"*
> >
> > Deal with it however you wish, but at least now it's out there. Hope this
> > helps someone.
> > -Atreus
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